Looking For Artist
Oct 25, 2016 12:30:13 GMT -8
Post by DukeFluffy on Oct 25, 2016 12:30:13 GMT -8
With real life stealing our devs by work or sickness, the time has come again. The time when we put out a call for more masochists. Although we still need another (or several) writers, another artist would be a huge help. We're looking for a decently skilled art-person that is able to line sketches in the same style and fashion as our primary artist, Unyin. If you are interested, make a thread and link to or post some sample art. From there I'll pester you into the Discord.
Required Skills:
Optional Skills:
What You get:
A: Sketch, courtesy of Gats. Sketches can be relatively neat like this, or more rough stuff done on paper and photographed.
B: After lining by Unyin. Binary tool has been liberally applied, presumably on a new layer. I don't know. Note how neat it is.
C: My own attempt before Unyin got to it, using plain pencil tool and mouse. Note how rough it is. This isn't really what we want.[/ul]
Edit:
-Unyin
Required Skills:
- Ability to turn rough sketches into awesome lined art, using Binary/Pencil tool (or whatever). Must be same style.
- More than minimal free time, so some of it can be put into helping.
- Tolerance for the weird and bizarre.
Optional Skills:
- Experience with sketching random shit, be it monsters or icons. Same style as we have going.
- Ability to two-tone color things by paint-bucket tool or finger painting. Lasso/layer shenanigans optional.
- Experience with historical martial arts and knowledge of correct armor/weapon terminology. Bonus points if your favorite era is the 13th century.
- If you can also program and/or write I will do bad things to you.
What You get:
- Experience working with a team on a game.
- Chance to develop art skills further.
- Get to say you worked on a game, assuming we get anywhere.
- Hotpockets.
- Lots of love from me, if you need it.
A: Sketch, courtesy of Gats. Sketches can be relatively neat like this, or more rough stuff done on paper and photographed.
B: After lining by Unyin. Binary tool has been liberally applied, presumably on a new layer. I don't know. Note how neat it is.
C: My own attempt before Unyin got to it, using plain pencil tool and mouse. Note how rough it is. This isn't really what we want.[/ul]
Edit:
As far as I see it, we use stumpy for: environments/VN/UI artwork
We use binary/pencil for: UI design/in-game spritework
We use binary/pencil for: UI design/in-game spritework
-Unyin