The Dragon Queen & Rise of Corona I
Dec 21, 2016 22:13:24 GMT -8
Post by Mugritte on Dec 21, 2016 22:13:24 GMT -8
The Dragon Queen & Rise of Corona I
Conceptual Lore
Introduction
The rise of the Dragon Queen's ultimate reign of the Towergirls Kingdoms can be traced back to the intense civil war that followed the High Forest Crisis, one of the early and principal watersheds that pockmarked the infancy of the High Forest Kingdom. This encompasses only a short story of Corona and the Towergirls Kingdoms, but nevertheless is an important part of what composes much of what Towergirls stands today. During the tenure of this history compendium, the Golden Age will be a major stepping stone towards Towergirlism and the schools behind it. Today, it stands as a shell of its former glory, but many kingdoms acknowledge its deep presence in history. The differing collections of Corona will also be discussed thoroughly in a pendular fashion.
Geography & Ecology
Fantasia is speculated to be born under Gats, one of the Toweric god that coalesce the ensemble of Every-Makers. Though rudimentary in concept, Every-Makers are a broad spectrum of world-forgers that endow—theoretically—the canvas, and the paint hitherto is applied by subjects of the Every-Makers. Every-Makers are a distinct spirit that grace the world only once, but tantamount to a stone thrown into the pond, the initial impact is followed by an exponentially larger wake. The Every-Makers maintain their presence through the religions found in the kingdoms of today. Though religion ultimately remains passive in much of the High Court, it is an important part of peasantry and thus is the subject of art, scrolls, and other things of medium in latifundium.
Fantasia exists solitarily, and it is the name christened to the mainland of Towergirls. Like much of the languages, the name "Corona" itself is different from language to language. Because of the High Forest Crisis, the Kingdom Bards frequently refer to—in popular war-hyms—Corona as Land of Many Kingdoms. Though it is simple, it is more commonly understood than the traditional name for the small world. Peasantry fancy to call it Fantasia, and frequently do so through the cartographer (a profession taken by old men retired from the armies)'s commonplace coinage. The inadvertence of the usage of Corona is thus reasonable in that many cultures refuse to refer to their land as such. The politics of Towergirls is sectional in nature and thus such abridgements are unfavoured by their respective populace. The facilitation as such is always supported by the very Creation.
Scholars today still yet have a very vague understanding of Creation. There are few hints that suggests its existence, but it is pseudo-science at its best. Creation is the factualist name used widely to describe the mucilaginous conjuring of Fantasia proceeding what we now understand as the Toweric Crises. The latter part of this ominous label is much debated by scholars, whose predictions of its duration lasts from a mere ten years to a staggering one million. Because of the nature of Gods, it is possible that the duration extends much longer than one million years—to speak of eons is only a fraction of what a God can perceive. This is just one aspect of what creates a Toweric God. Before Creation, there was a miniscule—perhaps a fraction of a second—peace. Perhaps there was no peace at all. Yet, after peace, came the Every-Makers, a band of brothers whose didactic architect was Gats. Gats, and other Every-Makers, held unimaginable amounts of power that is thought to exist in the same plane as those of the art of Magic. This brotherhood was—from the very first microsecond's one-millionth fraction—self-contradictory. Paradoxical. It is commonly believed that the Every-Makers, with their unimaginable power, could conjure anything they pleased. If the Toweric Gods favoured infinite pleasure, they did so. If they favoured infinite possessions, they did so too. But the axiom of argument between the Every-Makers was that if there was no sorrow, what could pleasure feel like? If the Gods could wish for all the possessions they had wanted, what did lust feel like? What was emotion to begin with? There was no balance, no distinct aspect of anything if there was only Exist and no Nonexist. Thus, the Every-Makers had accidentally created Fantasia by the mere act of thinking. The Creation was preceded by an intense factional bickering between the Every-Makers. In the end, the architect and Toweric God Gats was slain in the Mortal Plane, and today he can be seen during the night—the fragments of his body is strewn about as a million lights above that are very faint, but still there. It sticks to the sky like milk on milk bread and is eventually drowned out by the Every-Maker's sun. Though conceptual, it may account for the Land of Many Kingdoms' strangers, and perhaps it may account for why there is a sea that surrounds Corona. Sailing is a profession that many consider to be bad luck. The Slime Princess's bane is aqua. The Kingdoms seldom invest in sailing, and the technology that surrounds the art of sailing is extremely rudimentary. Though the Empire Map bears a distinct collection of islands that frequent much of the northern coast, sea-going vessels are at often times short of deckhands and are turned down upon. The High Kingdom Maritime League, made to substantiate trade in the Grand Lakes, was quickly dissolved. Though this may be because the High Forest Kingdom did not look regal enough bearing it, or that there is a deep superstition behind sailing, Fantasia for the time being is isolated.
But what Corona stands for is diverse in ecology, terrain, and very beautiful. It is a world touched by a low moon, that from the naked eye is seen to be pockmarked by many craters and sword-wounds thought to be garnished from the Toweric Crises. From night to night, the low moon—named Moon, by many—seems to change shape, but it is merely the shadow of Fantasia that manifests it.
The sky is a beautiful blue, and up in the heavens drift clouds of all shapes and size. Some mirror the giant stone walls and epic towers of the kingdoms, and others brew madly and spew arrows of light as if manifested by magic itself. Some are calm and docile, and float freely and are as carefree as Kobold infants.
The northernmost tip of Corona is barren tundra. Many of the evergreen grasses is buried under snow that gradually melts in the summertime, but resumes during the long dark winter. Fantasia's northern coastline is embroidered by gigantic ice shelves—sleeping giants that from time to time, stir. The low, rumbling sounds these glaciers make mimic war drums, or the low resonance of a courtyard when a requiem choir is playing. The ice shelves bears capillaries—systems of deep caves that are home to Barbarian Penguins, regarded as Beastmen by High Forest scholars. The Penguins are subterranean in manner, but rely on the fir glens that outline the Fantasian tundra. The Penguins have fashioned a fortress out of a select deep cavern, one that has probably been around and has been shaped by the continuous and powerful erosive force of the polar seas.
The fir glens are accompanied by other various trees that blanket the jagged mountain range south of the Fantasian tundra. The jagged mountain range is akin to a saw-tooth blade. The jagged obsidian peaks are constantly bombarded by a rolling fog. Drafts from South Fantasia hit this expansive mountain range, causing air to rise, cool, and therefore unable to condense into rain. The end result is a barren landscape at the tip of Corona, but the fir glens in the dark green meadows have survived by collecting the daily morning dew that rests on pine needles in the thick mountain fog. From the glaciers, the rigid summits of the mountains guard the horizon.
Coralberry, coralbells, mountain carnations, fucoid fissures, bloodmoon grass, and snapdragons make up much of north Fantasian diet. Most of these items are widely known because of the Orcish's renowned spices.
East of the Coronian tundra lies the largest ice shelf, largely unsafe and its terrain unknown. It is perhaps here that the Orcids—one of the beastman tribes—now reside, after the tumult of the Great Tuskenaten War between the Orcids and the Penguins. The ice shelves plateau at staggering heights, then immediately stop to the wind & sea-battered coast, where the briny sea stirs resiliently.
The Coronian sea is host to a multitude of shallow-water species that desire the numerous icebergs that defer both the frigid shelves and the stormy ocean. Trappers often line these territories. The sea feeds two bilateral lakes southeast of the mountain range. It is here that a variety of insects make their noise, and the open air is drowned out by the rustling of pines and redwood trees. The climate is temperate enough for forest bears, who forage the polar forests. Bear tallow and bear blubber are precious to beastmen. Much of the land southeast of the mountains is very low, and few meadows cut through the pockets of densely wooded areas. Hilly landscape is further uncommon as it parallels the northern ice shelf. Great Tamarack is a telltale sign that the forest is retreating.
The cold Everharsh Tundras are a must-see at night. Sometimes, when the Moon is completely enshrouded by darkness, the myriad of celestial bodies reveal their true luminosity. The sparkling seen during average nights cease, and the stars seem completely still. Suddenly, an aurora appears in the polar sky. It is a rainbow of shifting currents that seem to mimic a water stream, but it is translucent and in the air. No amount of manmade magic can compare to the magic of nature. The stars have bestowed a light show. Every single one of them, a fragment of a past body, now sits for a concert, and in the lowlands of the tundra every inch of obsidian sky surrenders to the subtle beauty of puzzle pieces to the grand scheme of things. Though astronomy in the Land of Many Kingdoms is rudimentary at best, many agree but do not openly corroborate that subjects of the Dragon Princess share a deep fascination with the stars.
Beyond the expanse down south are warmer climates. There are redwood and tanbark glens and hilly meadows that flank shallow freshwater lakes—lakes immensely numerous. If one starts at any point in the center of the Empire and heads for true north, he is bound to perchance across a lake. The lakes are famous for one reason only—the High Forest Kingdom.
The High Forest Kingdom is the largest concentration of human populace and is considered to be the most developed Kingdom. Despite being in a densely wooded area, the Kingdom still maintains solid caravan paths and maintains substantial connection with its specialised villages. The High Forest's coinage is partly because of its respective kingdom's pompousness, and that it is one of the most diverse temperate regions of Corona. The forests receive rain in autumn, small amounts of snow in the winter, and is continuously sunny nevertheless. The forests are filled to the brim with many beasts, one of the most prominent being bears, who rely on the bees—commonplace in this climate. Larks and other avian variety can be found in the canopies of the trees. In the afternoon, songbirds can be heard singing their merry tune, and in the morning the dull volley-sound of woodpeckers slingshot around the forests. The ground is covered in dead leaves and pine needles and cones, and dense foliage is not common. Many herbivores meet annually in breeding grounds based at forest clearings, watering holes, and other places where foliage can be found. The High Forest Kindom's supercentre can be found at the southernmost and largest lake of the Empire Map—High Forest Lake, where the patagonia that lines the Southern lands of Fantasia are mirrored playfully on the crystal clear waters. Forests swarm the base of the snow-capped mountains, and further deepen the High Forest Kingdom. The terrain is very hilly, with lots of exposed rock that is mainly rough and untouched because of the lack of torrential rain.
When it rains in the land of Towergirls, you will want to be in the High Forest. Many sounds are drowned out by the patter of the rain, and the smell of the wet earth as it crumbles in your hands is aromatic and robust. You will hear the rustle of pine leaves as they hand down droplets of rain. Above you, a grey blanket softly stirs, and the wind on your face is pleasant and playfully wet.
To the southeast of the High Forest Kingdom lies Canopy Caverns. Characterised by its lush greens, Canopy Caverns is inhabited by the Kobold in their own kingdom. Because of its windy climate, Canopy Caverns is hostess to a wider range of animals not commonly seen in any other regions of the Empire. Weasels are a favourite light cavalry choice of the Kobold, and they are found widely in Canopy Caverns.
Canopy Caverns is considered to be the most equatorial of all the regions of the Land of Many Kingdoms. Because it receives the most direct sunlight, its summers and winters are at balance and the climate thus is very humid. In the mornings, a thick fog besets on Canopy Caverns. In the night, tropical rains belittle the region. Because of this combination of high rainfall and high sunlight, over the centuries Canopy Caverns has developed into a jungle. Its trees are monumental, and are much grander than the talltrees of the High Kingdom. Many specialist creatures exist in the jungles, and the lush vegetation is oft colourful as its predators are. Some flora have taken to being predators themselves—venus fly traps and gourd plants are common in these jungles. Some birds of paradise are predators—namely moa, who have forced the Kobold into refuge in the trees.
The jungle is a symphony of sounds. The forest floor bears a low croak of frequencies, and the canopies up above are barely audible. As one scales the trees, the different sounds of birds, mammals, and other animals can be heard. Every living thing plays to a different beat, but it is the collective overture that renders the jungle as one of the densest environments for life found in the land of Towergirls.
Next: The First Golden Age, and introduction to The Great War
Conceptual Lore
Introduction
The rise of the Dragon Queen's ultimate reign of the Towergirls Kingdoms can be traced back to the intense civil war that followed the High Forest Crisis, one of the early and principal watersheds that pockmarked the infancy of the High Forest Kingdom. This encompasses only a short story of Corona and the Towergirls Kingdoms, but nevertheless is an important part of what composes much of what Towergirls stands today. During the tenure of this history compendium, the Golden Age will be a major stepping stone towards Towergirlism and the schools behind it. Today, it stands as a shell of its former glory, but many kingdoms acknowledge its deep presence in history. The differing collections of Corona will also be discussed thoroughly in a pendular fashion.
Geography & Ecology
Fantasia is speculated to be born under Gats, one of the Toweric god that coalesce the ensemble of Every-Makers. Though rudimentary in concept, Every-Makers are a broad spectrum of world-forgers that endow—theoretically—the canvas, and the paint hitherto is applied by subjects of the Every-Makers. Every-Makers are a distinct spirit that grace the world only once, but tantamount to a stone thrown into the pond, the initial impact is followed by an exponentially larger wake. The Every-Makers maintain their presence through the religions found in the kingdoms of today. Though religion ultimately remains passive in much of the High Court, it is an important part of peasantry and thus is the subject of art, scrolls, and other things of medium in latifundium.
Fantasia exists solitarily, and it is the name christened to the mainland of Towergirls. Like much of the languages, the name "Corona" itself is different from language to language. Because of the High Forest Crisis, the Kingdom Bards frequently refer to—in popular war-hyms—Corona as Land of Many Kingdoms. Though it is simple, it is more commonly understood than the traditional name for the small world. Peasantry fancy to call it Fantasia, and frequently do so through the cartographer (a profession taken by old men retired from the armies)'s commonplace coinage. The inadvertence of the usage of Corona is thus reasonable in that many cultures refuse to refer to their land as such. The politics of Towergirls is sectional in nature and thus such abridgements are unfavoured by their respective populace. The facilitation as such is always supported by the very Creation.
Scholars today still yet have a very vague understanding of Creation. There are few hints that suggests its existence, but it is pseudo-science at its best. Creation is the factualist name used widely to describe the mucilaginous conjuring of Fantasia proceeding what we now understand as the Toweric Crises. The latter part of this ominous label is much debated by scholars, whose predictions of its duration lasts from a mere ten years to a staggering one million. Because of the nature of Gods, it is possible that the duration extends much longer than one million years—to speak of eons is only a fraction of what a God can perceive. This is just one aspect of what creates a Toweric God. Before Creation, there was a miniscule—perhaps a fraction of a second—peace. Perhaps there was no peace at all. Yet, after peace, came the Every-Makers, a band of brothers whose didactic architect was Gats. Gats, and other Every-Makers, held unimaginable amounts of power that is thought to exist in the same plane as those of the art of Magic. This brotherhood was—from the very first microsecond's one-millionth fraction—self-contradictory. Paradoxical. It is commonly believed that the Every-Makers, with their unimaginable power, could conjure anything they pleased. If the Toweric Gods favoured infinite pleasure, they did so. If they favoured infinite possessions, they did so too. But the axiom of argument between the Every-Makers was that if there was no sorrow, what could pleasure feel like? If the Gods could wish for all the possessions they had wanted, what did lust feel like? What was emotion to begin with? There was no balance, no distinct aspect of anything if there was only Exist and no Nonexist. Thus, the Every-Makers had accidentally created Fantasia by the mere act of thinking. The Creation was preceded by an intense factional bickering between the Every-Makers. In the end, the architect and Toweric God Gats was slain in the Mortal Plane, and today he can be seen during the night—the fragments of his body is strewn about as a million lights above that are very faint, but still there. It sticks to the sky like milk on milk bread and is eventually drowned out by the Every-Maker's sun. Though conceptual, it may account for the Land of Many Kingdoms' strangers, and perhaps it may account for why there is a sea that surrounds Corona. Sailing is a profession that many consider to be bad luck. The Slime Princess's bane is aqua. The Kingdoms seldom invest in sailing, and the technology that surrounds the art of sailing is extremely rudimentary. Though the Empire Map bears a distinct collection of islands that frequent much of the northern coast, sea-going vessels are at often times short of deckhands and are turned down upon. The High Kingdom Maritime League, made to substantiate trade in the Grand Lakes, was quickly dissolved. Though this may be because the High Forest Kingdom did not look regal enough bearing it, or that there is a deep superstition behind sailing, Fantasia for the time being is isolated.
But what Corona stands for is diverse in ecology, terrain, and very beautiful. It is a world touched by a low moon, that from the naked eye is seen to be pockmarked by many craters and sword-wounds thought to be garnished from the Toweric Crises. From night to night, the low moon—named Moon, by many—seems to change shape, but it is merely the shadow of Fantasia that manifests it.
The sky is a beautiful blue, and up in the heavens drift clouds of all shapes and size. Some mirror the giant stone walls and epic towers of the kingdoms, and others brew madly and spew arrows of light as if manifested by magic itself. Some are calm and docile, and float freely and are as carefree as Kobold infants.
The northernmost tip of Corona is barren tundra. Many of the evergreen grasses is buried under snow that gradually melts in the summertime, but resumes during the long dark winter. Fantasia's northern coastline is embroidered by gigantic ice shelves—sleeping giants that from time to time, stir. The low, rumbling sounds these glaciers make mimic war drums, or the low resonance of a courtyard when a requiem choir is playing. The ice shelves bears capillaries—systems of deep caves that are home to Barbarian Penguins, regarded as Beastmen by High Forest scholars. The Penguins are subterranean in manner, but rely on the fir glens that outline the Fantasian tundra. The Penguins have fashioned a fortress out of a select deep cavern, one that has probably been around and has been shaped by the continuous and powerful erosive force of the polar seas.
The fir glens are accompanied by other various trees that blanket the jagged mountain range south of the Fantasian tundra. The jagged mountain range is akin to a saw-tooth blade. The jagged obsidian peaks are constantly bombarded by a rolling fog. Drafts from South Fantasia hit this expansive mountain range, causing air to rise, cool, and therefore unable to condense into rain. The end result is a barren landscape at the tip of Corona, but the fir glens in the dark green meadows have survived by collecting the daily morning dew that rests on pine needles in the thick mountain fog. From the glaciers, the rigid summits of the mountains guard the horizon.
Coralberry, coralbells, mountain carnations, fucoid fissures, bloodmoon grass, and snapdragons make up much of north Fantasian diet. Most of these items are widely known because of the Orcish's renowned spices.
East of the Coronian tundra lies the largest ice shelf, largely unsafe and its terrain unknown. It is perhaps here that the Orcids—one of the beastman tribes—now reside, after the tumult of the Great Tuskenaten War between the Orcids and the Penguins. The ice shelves plateau at staggering heights, then immediately stop to the wind & sea-battered coast, where the briny sea stirs resiliently.
The Coronian sea is host to a multitude of shallow-water species that desire the numerous icebergs that defer both the frigid shelves and the stormy ocean. Trappers often line these territories. The sea feeds two bilateral lakes southeast of the mountain range. It is here that a variety of insects make their noise, and the open air is drowned out by the rustling of pines and redwood trees. The climate is temperate enough for forest bears, who forage the polar forests. Bear tallow and bear blubber are precious to beastmen. Much of the land southeast of the mountains is very low, and few meadows cut through the pockets of densely wooded areas. Hilly landscape is further uncommon as it parallels the northern ice shelf. Great Tamarack is a telltale sign that the forest is retreating.
The cold Everharsh Tundras are a must-see at night. Sometimes, when the Moon is completely enshrouded by darkness, the myriad of celestial bodies reveal their true luminosity. The sparkling seen during average nights cease, and the stars seem completely still. Suddenly, an aurora appears in the polar sky. It is a rainbow of shifting currents that seem to mimic a water stream, but it is translucent and in the air. No amount of manmade magic can compare to the magic of nature. The stars have bestowed a light show. Every single one of them, a fragment of a past body, now sits for a concert, and in the lowlands of the tundra every inch of obsidian sky surrenders to the subtle beauty of puzzle pieces to the grand scheme of things. Though astronomy in the Land of Many Kingdoms is rudimentary at best, many agree but do not openly corroborate that subjects of the Dragon Princess share a deep fascination with the stars.
Beyond the expanse down south are warmer climates. There are redwood and tanbark glens and hilly meadows that flank shallow freshwater lakes—lakes immensely numerous. If one starts at any point in the center of the Empire and heads for true north, he is bound to perchance across a lake. The lakes are famous for one reason only—the High Forest Kingdom.
The High Forest Kingdom is the largest concentration of human populace and is considered to be the most developed Kingdom. Despite being in a densely wooded area, the Kingdom still maintains solid caravan paths and maintains substantial connection with its specialised villages. The High Forest's coinage is partly because of its respective kingdom's pompousness, and that it is one of the most diverse temperate regions of Corona. The forests receive rain in autumn, small amounts of snow in the winter, and is continuously sunny nevertheless. The forests are filled to the brim with many beasts, one of the most prominent being bears, who rely on the bees—commonplace in this climate. Larks and other avian variety can be found in the canopies of the trees. In the afternoon, songbirds can be heard singing their merry tune, and in the morning the dull volley-sound of woodpeckers slingshot around the forests. The ground is covered in dead leaves and pine needles and cones, and dense foliage is not common. Many herbivores meet annually in breeding grounds based at forest clearings, watering holes, and other places where foliage can be found. The High Forest Kindom's supercentre can be found at the southernmost and largest lake of the Empire Map—High Forest Lake, where the patagonia that lines the Southern lands of Fantasia are mirrored playfully on the crystal clear waters. Forests swarm the base of the snow-capped mountains, and further deepen the High Forest Kingdom. The terrain is very hilly, with lots of exposed rock that is mainly rough and untouched because of the lack of torrential rain.
When it rains in the land of Towergirls, you will want to be in the High Forest. Many sounds are drowned out by the patter of the rain, and the smell of the wet earth as it crumbles in your hands is aromatic and robust. You will hear the rustle of pine leaves as they hand down droplets of rain. Above you, a grey blanket softly stirs, and the wind on your face is pleasant and playfully wet.
To the southeast of the High Forest Kingdom lies Canopy Caverns. Characterised by its lush greens, Canopy Caverns is inhabited by the Kobold in their own kingdom. Because of its windy climate, Canopy Caverns is hostess to a wider range of animals not commonly seen in any other regions of the Empire. Weasels are a favourite light cavalry choice of the Kobold, and they are found widely in Canopy Caverns.
Canopy Caverns is considered to be the most equatorial of all the regions of the Land of Many Kingdoms. Because it receives the most direct sunlight, its summers and winters are at balance and the climate thus is very humid. In the mornings, a thick fog besets on Canopy Caverns. In the night, tropical rains belittle the region. Because of this combination of high rainfall and high sunlight, over the centuries Canopy Caverns has developed into a jungle. Its trees are monumental, and are much grander than the talltrees of the High Kingdom. Many specialist creatures exist in the jungles, and the lush vegetation is oft colourful as its predators are. Some flora have taken to being predators themselves—venus fly traps and gourd plants are common in these jungles. Some birds of paradise are predators—namely moa, who have forced the Kobold into refuge in the trees.
The jungle is a symphony of sounds. The forest floor bears a low croak of frequencies, and the canopies up above are barely audible. As one scales the trees, the different sounds of birds, mammals, and other animals can be heard. Every living thing plays to a different beat, but it is the collective overture that renders the jungle as one of the densest environments for life found in the land of Towergirls.
Next: The First Golden Age, and introduction to The Great War