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Post by crowgoescaw on Feb 10, 2017 14:00:33 GMT -8
After I finish the siege and the Kobold Councillor tells us to advance, the game crashes. Here is what was presented in the error log.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_siege_building:
Unable to find any instance for object index '0' name 'obj_battle_sprite'
at gml_Script_scr_army_order
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_army_order (line 0)
gml_Object_obj_siege_building_Step_0
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Post by DukeFluffy on Feb 10, 2017 16:17:39 GMT -8
I'll be investigating this. Thanks for the report.
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Post by SygilScript on Feb 17, 2017 14:40:14 GMT -8
Same here.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_siege_building:
Unable to find any instance for object index '0' name 'obj_battle_sprite' at gml_Script_scr_army_order ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_army_order (line 0) gml_Object_obj_siege_building_Step_0
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Post by DukeFluffy on Feb 20, 2017 13:41:55 GMT -8
This has been fixed in the upcoming patch. Will try and deploy it sooner than later.
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Post by TalonDSC on May 18, 2017 5:17:50 GMT -8
My game crashes at the same point but the report is different.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_panel:
Unable to find any instance for object index '37' name 'obj_battle' at gml_Object_obj_panel_Draw_0 ############################################################################################
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Post by DukeFluffy on May 18, 2017 19:24:10 GMT -8
I'll take a look at this, again.
Thank you for pointing that out.
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