Towergirls Unity 0.515.1
Apr 5, 2020 10:03:23 GMT -8
Post by DukeFluffy on Apr 5, 2020 10:03:23 GMT -8
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0.515.1
Post-processing is now enabled
0.515
Consumables will no longer create a battle float of '+-X' in front of any modifier
A mini Ser no longer appears above Ser in battles
Dungeon minimaps should now begin more centered on Ser Knight
Non-Ser knights can no longer select talents from other classes
Princesses can once again select racial talents
Bolster is no longer usable in dungeons, outside of battle, on account of now being pretty useless outside of battles
Weapons and shields now have bonuses past the average quality when upgrading them
Opening the Inventory will close out of the characters screen or minimap if either of those two are open
Calling the Chloelle Follower a snob is now not explicitly a lie and will allow the quest to still be completed
After getting the Chloelle Idol, lying to Chloelle Follower and saying you never found it now works as intended
Actually restored the Glacier Fields skybox, and it should once again appear when loading into Glacier Fields
Fixed king's mail, plate harness, robes, and trespasser's garb appearing incorrectly or missing parts when worn by Ser
Consumables SHOULD ACTUALLY RESTORE THE CORRECT AMOUNT OF HP/MP NOW
After loading a game, the output log will now mention which save number was loaded as opposed to the generic 'Game started.' message
Ser no longer falls out of bounds when later returning to the hub's tavern
There are now several different footstep sounds effects that are used based on the materials and terrain that ser moves on, work in progress
You can now back up through the text slides in a help popup
The poster in the tavern's basement is now successfully added to the inventory when stealing it
Ser can no longer be set to sneaking during the cutscene after the tavern boss battle
Weapons/shields can now have their hands swapped once again
The Ratfolk quest now has a warning before it is started if Ser is still level one
Reduced the brightness of highlighted character sprites by 50%
Fixed the padded armor appearing incorrectly when worn by Ser
Fixed some typos in item descriptions
Increased the size of the Defending graphic in battles by 33%
Fixed a bug in the alchemists dialogue that could occasionally cause it to start all over when exiting out of their shop
The hub tavern and some of the outside hub decor has been polished, and will continue being polished for a little while
The Dwarf Villager in the hub now faces the correct direction
0.514
The asset controller script is now almost fully automated, which means that BBOS entries are likewise almost fully automated. Yay.
Added a cheatcode for disabling/enabling NPC's in the current room
Added a cheatcode for teleporting into dungeons
Added a cheatcode for saving to a specific game slot
Fixed some shenanigans with the save controller; the list of save games is now generated quicker and in proper ascending order
Kobold Mine now has a new audio track, courtesy of Unyin
Save games now display which slot number they are
Half-Swording no longer additively increases Critical Hit Chance with each toggle on and off
Buff tooltips should no longer linger on the screen when highlighting over an enemy buff while combat ends
A number of abilities that were marked as having Stamina costs should now disregard that and use Action Points instead, as intended
Kobold Councilor should no longer refer to the player as char0
The siege in Glacier Fields can be started once again, oops
Ser will no longer appear to be holding a shield when there is no shield equipped
You can no longer click on characters and start dialogue through the shop interface
You can no longer click on characters and start dialogue through the UPGRADE interface
The mouse cursor's click point is no longer slightly offset from where it should be
The exit dungeon button no longer appears during dialogue or within the hub
Add more code; run the check function at dialogue start and end
Viewing the game credits on a non-wide screen monitor now looks hideous but will no longer softlock the game
The south/down door within the starting tavern has been repositioned slightly
Dialogue options may no longer be selected with the number keys while the game is paused
Shop dialogue should now correctly replace char|0|name with the player's name
Ser may now select any talents from any class when leveling up
Base accuracy has been reduced from 95% to 90%
The starting class chosen for Ser now has passive effects-
-Fighters have -10 MP, +10% Accuracy, and +5% Avoid
-Knaves have -5 HP, -5 MP, +10% Crit Chance, +5% Avoid, +4 Initiative, and +50 silver
-Mages have -5 HP, +5 MP, and Mana Regen (0.062 MP a second while moving and 0.5 MP a turn)
Really old save games will now automatically have the BBOS enabled if they are sufficiently far along
Removed a particular keyboard shortcut that was used to test dialogue
Fixed a dead end in the Chloelle quest caused by agreeing with the thief and then speaking with the Chloelle Priest
Pressing Escape to exit out of the Inventory will now hide any tooltips that were open
Mojo bag turnly effectiveness has been reduced by half, though they now work passively in the dungeon while Ser is moving
Water Sprites now heal for 1d3 (down from 2d2) and strike for 1D5+1 (down from 1D6+1)
Food that is supposed to recover MP instead of HP works as intended
Food now restores the correct amount of HP or MP
Partially transparent Action Points now become fully opaque and remain that way once a battle starts
Fire Wall works once again; added in 'hazards' in battles that can linger, doing damage each turn and showing a particle effect
All magic buffs with a scaling duration now have +2 turns to their base duration
Several spells that heal or grant buffs are now useable outside of battle in the dungeon
Fire Wall, Fire Shield, Freezing Shackles, Nimbus, Nova, Gas Cloud, Summon Water Sprite, Summon Armor and Wall of Flesh talents have been readded
All characters will not recover AP on their first turn of the battle, as opposed to just the very first party member, as was intended
Preemptive Strike has been replaced with Split Shield
Shut Down, Bull Rush, Rend, Split Asunder, Cometh Knaves, and Thy Mother Was A... talents have been readded
Intecept now works correctly and has a different defense graphic from the normal one
Siege time multiplier has been reduced back to 1x, from the formerly testing value of 10x
Priority Target now works in sieges
Siege buff durations are now based on seconds rather than turns
Siege abilities can now have a maximum range and display the range/radius when hovered
Skyward Shields now works in sieges, and should also work in battles
Barrage!, Bring It Down!, Foot Drill, and Sea of Calm now work in sieges
Opportunism now boosts silver dropped from enemies, as was intended, but also now grants +3% Crit Chance
Blinding Shot now applies a debuff, as was intended
Press the Attack now works
Blank buff tooltips will now display nothing instead of placeholder text
Counterattack once again works in battles
Hold the Line! has been added
Restored Glacier Field's skybox
Added some fog to the first room in Glacier Fields, the camp, to hide the room transition slightly better
I added a six second timer to battle turns before skipping to the next actor :DDDDD
Large stacks of consumables can once again be used several times in quick succession in the dungeon
0.515.1
Post-processing is now enabled
0.515
Consumables will no longer create a battle float of '+-X' in front of any modifier
A mini Ser no longer appears above Ser in battles
Dungeon minimaps should now begin more centered on Ser Knight
Non-Ser knights can no longer select talents from other classes
Princesses can once again select racial talents
Bolster is no longer usable in dungeons, outside of battle, on account of now being pretty useless outside of battles
Weapons and shields now have bonuses past the average quality when upgrading them
Opening the Inventory will close out of the characters screen or minimap if either of those two are open
Calling the Chloelle Follower a snob is now not explicitly a lie and will allow the quest to still be completed
After getting the Chloelle Idol, lying to Chloelle Follower and saying you never found it now works as intended
Actually restored the Glacier Fields skybox, and it should once again appear when loading into Glacier Fields
Fixed king's mail, plate harness, robes, and trespasser's garb appearing incorrectly or missing parts when worn by Ser
Consumables SHOULD ACTUALLY RESTORE THE CORRECT AMOUNT OF HP/MP NOW
After loading a game, the output log will now mention which save number was loaded as opposed to the generic 'Game started.' message
Ser no longer falls out of bounds when later returning to the hub's tavern
There are now several different footstep sounds effects that are used based on the materials and terrain that ser moves on, work in progress
You can now back up through the text slides in a help popup
The poster in the tavern's basement is now successfully added to the inventory when stealing it
Ser can no longer be set to sneaking during the cutscene after the tavern boss battle
Weapons/shields can now have their hands swapped once again
The Ratfolk quest now has a warning before it is started if Ser is still level one
Reduced the brightness of highlighted character sprites by 50%
Fixed the padded armor appearing incorrectly when worn by Ser
Fixed some typos in item descriptions
Increased the size of the Defending graphic in battles by 33%
Fixed a bug in the alchemists dialogue that could occasionally cause it to start all over when exiting out of their shop
The hub tavern and some of the outside hub decor has been polished, and will continue being polished for a little while
The Dwarf Villager in the hub now faces the correct direction
0.514
The asset controller script is now almost fully automated, which means that BBOS entries are likewise almost fully automated. Yay.
Added a cheatcode for disabling/enabling NPC's in the current room
Added a cheatcode for teleporting into dungeons
Added a cheatcode for saving to a specific game slot
Fixed some shenanigans with the save controller; the list of save games is now generated quicker and in proper ascending order
Kobold Mine now has a new audio track, courtesy of Unyin
Save games now display which slot number they are
Half-Swording no longer additively increases Critical Hit Chance with each toggle on and off
Buff tooltips should no longer linger on the screen when highlighting over an enemy buff while combat ends
A number of abilities that were marked as having Stamina costs should now disregard that and use Action Points instead, as intended
Kobold Councilor should no longer refer to the player as char0
The siege in Glacier Fields can be started once again, oops
Ser will no longer appear to be holding a shield when there is no shield equipped
You can no longer click on characters and start dialogue through the shop interface
You can no longer click on characters and start dialogue through the UPGRADE interface
The mouse cursor's click point is no longer slightly offset from where it should be
The exit dungeon button no longer appears during dialogue or within the hub
Add more code; run the check function at dialogue start and end
Viewing the game credits on a non-wide screen monitor now looks hideous but will no longer softlock the game
The south/down door within the starting tavern has been repositioned slightly
Dialogue options may no longer be selected with the number keys while the game is paused
Shop dialogue should now correctly replace char|0|name with the player's name
Ser may now select any talents from any class when leveling up
Base accuracy has been reduced from 95% to 90%
The starting class chosen for Ser now has passive effects-
-Fighters have -10 MP, +10% Accuracy, and +5% Avoid
-Knaves have -5 HP, -5 MP, +10% Crit Chance, +5% Avoid, +4 Initiative, and +50 silver
-Mages have -5 HP, +5 MP, and Mana Regen (0.062 MP a second while moving and 0.5 MP a turn)
Really old save games will now automatically have the BBOS enabled if they are sufficiently far along
Removed a particular keyboard shortcut that was used to test dialogue
Fixed a dead end in the Chloelle quest caused by agreeing with the thief and then speaking with the Chloelle Priest
Pressing Escape to exit out of the Inventory will now hide any tooltips that were open
Mojo bag turnly effectiveness has been reduced by half, though they now work passively in the dungeon while Ser is moving
Water Sprites now heal for 1d3 (down from 2d2) and strike for 1D5+1 (down from 1D6+1)
Food that is supposed to recover MP instead of HP works as intended
Food now restores the correct amount of HP or MP
Partially transparent Action Points now become fully opaque and remain that way once a battle starts
Fire Wall works once again; added in 'hazards' in battles that can linger, doing damage each turn and showing a particle effect
All magic buffs with a scaling duration now have +2 turns to their base duration
Several spells that heal or grant buffs are now useable outside of battle in the dungeon
Fire Wall, Fire Shield, Freezing Shackles, Nimbus, Nova, Gas Cloud, Summon Water Sprite, Summon Armor and Wall of Flesh talents have been readded
All characters will not recover AP on their first turn of the battle, as opposed to just the very first party member, as was intended
Preemptive Strike has been replaced with Split Shield
Shut Down, Bull Rush, Rend, Split Asunder, Cometh Knaves, and Thy Mother Was A... talents have been readded
Intecept now works correctly and has a different defense graphic from the normal one
Siege time multiplier has been reduced back to 1x, from the formerly testing value of 10x
Priority Target now works in sieges
Siege buff durations are now based on seconds rather than turns
Siege abilities can now have a maximum range and display the range/radius when hovered
Skyward Shields now works in sieges, and should also work in battles
Barrage!, Bring It Down!, Foot Drill, and Sea of Calm now work in sieges
Opportunism now boosts silver dropped from enemies, as was intended, but also now grants +3% Crit Chance
Blinding Shot now applies a debuff, as was intended
Press the Attack now works
Blank buff tooltips will now display nothing instead of placeholder text
Counterattack once again works in battles
Hold the Line! has been added
Restored Glacier Field's skybox
Added some fog to the first room in Glacier Fields, the camp, to hide the room transition slightly better
I added a six second timer to battle turns before skipping to the next actor :DDDDD
Large stacks of consumables can once again be used several times in quick succession in the dungeon