Post by brycenorris on May 7, 2016 11:42:32 GMT -8
My suggestion is to raise the accuracy for the playable characters. When I was fighting the penguins, I could rarely hit them because they kept lowering my already-too-low accuracy. It shouldn't take me five minutes to kill two enemies that die in two or three hits. I think this would help a lot with the gameplay.
The accuracy formula does need to be looked at again. Right now a base character should have something like 70% Accuracy, but that is then further confounded by the enemy Dodge Rating and abilities they might be using, and also if they are Defending or not. Can do.
Definitely second brycenorris' suggestion. Having low accuracy may be inherited from table top RPGs like D&D (Not sure myself since I'm a JRPG rather than TRPG guy). But there's a difference between playing with your friends, laugh about your character keep on missing while having pizza and beer. And playing in front of your computer keep clicking your mouse and seeing a miss icon over and over.
Played Towerfag's (yes that is his/her actual user name) Towergirl Kingdom Conquest, and your Towergirls Subtitle Pending. I have to say I like your game better so far. The foundation feels much more complex than TK:C in a good way, and even with the limited content there's already a more sense of depth to the characters and world than TK:C. The music and dialogue really fit the tone of a medieval style fantasy and I really dig the Saturday morning cartoon style since it gives a certain campiness (again, in a good way) to the game that says: Yes, we are taking the game serious enough to put depth to the world and character, but not so serious it becomes Nolen's The Dark Knight.
I'll keep an eye on this project for now, and if I feel confident this project will continue its development I'll kick some money your way.
Concerns over accuracy have been voiced by both players like you and other devs. Over time I've come to agree that missing is absolutely no fun, and should only be due to special inaccurate abilities or the like. So far base Accuracy has been bumped up to 90%, and enemy Dodge/Block/Avoid has been reduced by half pretty much across the board. Even with Accuracy at 90% I've been told that it is still annoying (missing several times in a row or the like), so I'm starting to think there might be something wrong with the RNG. Will investigate this further and see how it may be improved.
Also very happy that you are enjoying the content and depth that there is. Pretty much everyone on the dev team are gigantic freaking nerds. We want people to enjoy reading new dialogue or encyclopedia entries and ideally be at least a little immersed. The process of warming up you're waifu should be as satisfying, or more satisfying, than actually having you're waifu, too.
Writing has been in a rut but it looks like we're getting over that.
metalwabbit: This game is awesome, the art is adorable, I really hope this project continues, I'd love to see the full game
Jan 29, 2017 9:04:50 GMT -8
aedan122: I would like to congratulate you for the creation of the game, even knowing that it is a game with a fetish footprint, the gameplay is so good and the princesses with each one with their charisma, nor does it make me think of fetishes.
Jun 1, 2017 4:19:25 GMT -8
aedan122: , the only thing this point In this matter is the fact of the knight's romanticism with the Princesses.
Jun 1, 2017 4:20:23 GMT -8
lookatmeimastar: how do I play it I know I know I'm kind of a noob I just really wanna play this but I don't know where to go
Jul 6, 2017 9:41:23 GMT -8
DukeFluffy: Our blog has the download link. Alternatively view the global announcement.
Jul 8, 2017 23:05:43 GMT -8
pinroz: Will Towergirls be translated into Polish? I'm asking because somewhere in Patreona I saw a mention of Poland. It would be really cool because I'm from Poland;)
Mar 4, 2018 3:57:08 GMT -8
pinroz: And when will the full version be made? Do you have any planned release date?
Mar 4, 2018 3:58:18 GMT -8
doctorknight: I'm curious at why this everyone insists on this game being SFW. The original Towergirls pictures were not, and I remember a cancelled project that also was not. Is this personal preference from a developer or bad blood over the cancelled RPGMaker game?
Oct 30, 2018 8:46:28 GMT -8
doctorknight: No offence intended.
Oct 30, 2018 8:46:31 GMT -8
DukeFluffy: The original, original Towergirls chart was actually safe for work. It was just a decision we made when first starting to make the game. Going mostly SFW allows us to more freely advertise, go on more platforms, and so on. If we were to go NSFW [1/2]
Oct 31, 2018 23:15:37 GMT -8
DukeFluffy: we'd have to choose between character development, content, mechanics, or putting in more NSFW content to keep people content. We'd rather choose the former three. Also merchandising, advertising on SFW sites, etc. etc. [2/2]
Oct 31, 2018 23:17:12 GMT -8
doctorknight: Yeah, makes sense. It's only a matter of time before someone makes an NSFW patch/mod though.
Nov 1, 2018 8:19:17 GMT -8
brandonr: Game looking great so far! I would definitely like to see a few more towns though in the future. The town setting being just tokens feels a little quiet and lonely. Seeing a little place with some npcs with different names by town or something~
Jan 25, 2019 15:18:55 GMT -8
unknowndanger: Is the new download safe? I am very skeptical because I haven't used the download website before.
Feb 8, 2019 20:37:12 GMT -8
gote: am i able to save the field princess yet?
Mar 10, 2019 8:34:03 GMT -8
DukeFluffy: Edit: Not in the Unity version yet. Still relatively early on that.
May 1, 2019 17:47:29 GMT -8
themastergrill: QUESTION:are skills with "self" as the description WIP and have no effect?
Jun 3, 2019 14:22:43 GMT -8
DukeFluffy: The skills with 'Self' should be working, provided that there is more to their description than that. If the ability just says 'self' then it's probably not working yet.
Jun 13, 2019 10:59:07 GMT -8