We'll start with me, I'm a professional developer working out of Louisiana for a company out of Singapore (guess how screwed up MY sleep schedule is?), and joined up with the project shortly after it's inception. I help organize the documents, keep our project tasks in order, and make sure that everybody knows what they need to be doing, as well as assist with writing, programming, and design work.
I'm the one you can blame for any crazy monetization schemes we may or may not be implementing, as well as for why that particular feature you want so badly has been put at the back of the line for the development schedule.
My favorite princess is Goblin Princess, and my favorite knight is Ethereal Knight, and as you can see from my avatar, I've got the King's Crown! TAKE IT IF YOU CAN!
Finally, as any member of this team can tell you, my favorite song is Where There's a Whip, There's a Way!
While you may think you know who I am, I have no connection with the sexy beast that made Chapter Master/Interstellar Army Simulator 2015. I simply murdered the guy and claimed his name. There can be only one. With me you get that odd mix of insomnia, having no life, and an overwhelming drive to program/make things lest I go insane. As it turns out that's a pretty good combination for game development.
I first learned about Towergirls when the non-lewd version was posted. (The one with just seven or so princesses.) At the time I was already working on a project, but really wanted to make a Towergirls game. Over the months I fished for assistance several times, since I didn't want to start the project alone. Eventually I lucked out and Unyin, Felineknave, and Sera offered to join. Since then we've been going hard on programming, arting, writing, and added many more people to the team.
My positions for Towergirls are Project Lead and Lead Programmer. I mostly tell people what assets we could use, but otherwise let them do what they want. If the game crashes or does very weird things you know who to blame.
I am currently enrolled in college. I listen to lots of death metal and like robots.
Last Edit: Mar 4, 2016 11:31:59 GMT -8 by DukeFluffy
I'm Unyin. I'm an amateur artist from the northwest United States. I have an inordinate amount of free time and I happily obsess over what interests me. This obsession led to me designing hypothetical enemies over on 8chan's /twgrl/. After that, I joined the team early on and have been leading the project's art efforts ever since. I'm in charge of creating characters, enemies, items, environments, cutscenes, UI, and other visual elements in the form of sketches, lineart, and coloring. In addition to that, I also do very minor writing and pitch lore ideas. My fellow team artists are more specialized than I am in what they do, but I like to try out everything.
When things look wonky and askew, it's probably something I'm in the process of fixing! I'm always looking to improve. I'm very passionate about making our game look good, so I welcome criticism and feedback.
I like a lot of princesses for a lot of reasons, but Knight Princess is a particular favorite. Physicker Master is the best boy.
I'm Snooze! I work for a certain big game studio localizing JRPGs. The nature of my job means my free time is constantly in flux, but I pitch in writing whatever Duke needs me to when I can. Usually that means dialogue, but it extends to mundane stuff too -- item descriptions, system text...
Your favorite waifu and/or husbando a shit. Mine are also a shit. Let's be shit together, you and I.
Supplemental writer for the game. Angry about elves.
I'm Ashe, a self-proclaimed hotshot administrator/moderator for several fairly high-traffic websites and forums over the past eight years under a variety of pseudonyms. I joined the team pretty much from the get-go, due to friends in the Towergirls community, and have been helping out with odd jobs and such along the way up to this point, where I can actually apply my skillset. I've also got a keen eye for proper English, am learning Swedish, and am generally making sure that the game comes out without any egregious mistakes in dialogue or grammar (exempting, of course, the characters that are supposed to have them!).
I play a whole bunch of stuff and occasionally stream for friends in my free time. Feel free to join me in either, should you see me around!
Under my benevolent dictatorship I can guarantee at least daily spambot destruction, should their ever-searching gaze fall upon our forum. As part of the usual checks and post clearing that I do for all the sites I'm working on each day, of course.
Post by Ally of Justice on Mar 4, 2016 14:40:56 GMT -8
Hello, I'm an Ally of Justice and I like to draw. I also enjoy playing tabletop RPGs, video games, and other forms of entertainment that lead to me throwing away my life one day at a time. I'm a recent addition and help the team by assisting with the development of art assets (so far I've mainly done some sketching and concept work, with a bit of digital painting).
Post by arizonamusic on Mar 4, 2016 15:11:35 GMT -8
I'm ArizonaMusic (one guess where I'm from). I'm not by any means a professional game developer -- when I can find a job, it's usually in retail or some low-level white collar position. Despite not being able to read a note of music (the only instrument I can actually play is the drums), I am an amateur composer of some minor success; I joined the Towergirls project after someone who was impressed with the CATastrophe soundtrack I created for /tg/ invited me on board. I was originally going to write and arrange all the Towergirls songs in 8-bit style, but we decided that would be a little TOO retro-hipsteresque for us. I also consider myself a writer, but none of my work has ever made it to press; I've spent most of the last ten years, in between lengthy bouts of writer's block, working on a novel that I still hope someday to publish.
You can see my musical work, including the CATastrophe soundtrack and a few tentative tracks for Towergirls, here.
Post by felineknave on Mar 4, 2016 16:30:20 GMT -8
Hello I am FelineKnave I am from Lousiana, I am certainly not a professional game developer or writer but I do have delusions of being published and having my name attached to things. I'm an opinionated jerk whose real use is grunt writing, world building, play testing the game, help designing systems for the game and occasionally drag people before DukeFluffy to try and convince them to help out this project. For what it's worth I do stagehand work and am in between stable jobs. (my sleep schedule is a mess.)
I first found towergirls, both the lewd and non version on /tg/ this was well after gen 3 settled down. I've made some fan princesses (with horrible MS Paint art) and some Knights.
I play videogames, run online PnP games, fevre dream various projects and generally get involved in weird nerd shit.
my favorite song is probably Oingo Boingo's "No Spill Blood"
also apparently I'm Lead Writer until an Ushaan can be arranged between myself and whoever wants to take over that position.
I was told to make a positive, encouraging introduction about myself. I can't really say much about myself, frankly. I try not to worry about the quality of my images, my public image. Wilhelm Wundt already proved the fallacies brought out by self-assessment. I let my work do most of the talking.
I'm Pilz, a Political Science student in Nova Scotia, Canuckistanland. I joined the team early on due to being friends with Duke (the old Duke is dead, long live the new Duke), but am fairly irregular. I am a weeb, and as such do not care much for your inferior western waifus. Still, I help out with writing, editing, and early on assisted with game concepts. I guess I also host the dev files and manage the IRC, sorta. I play tabletop RPGs and have brewed up some TRPGs of my own, though only as a hobby. I'm slowly teaching myself programming as well.
Yo, I'm Gats. I created Towergirls initially, and with the help of a lot of kind people it's become the great thing it is now. I've been working on and off on this project for quite a few months as a behind-the-scenes guy, providing a lot of base sketches and a few lore-related documents written for the game. I usually find a way to be busy with things, but I hope to dedicate some of that busy time to continue working on this.
My favorite princesses are the first generation, but I feel like each of them has their own appeal one way or another.
Hello, I found out about Tower girls recently while exploring Reddit. I don't really have a question, but I just want to say how amazing what you do is. It truly boggles my mind to think that this all started from an image that got semi-popular. It's people like you and projects like this that make the internet the best thing on earth. I can only wish every person involved good luck, and hope you all get better sleep and sleep schedules.
doctorknight: I'm curious at why this everyone insists on this game being SFW. The original Towergirls pictures were not, and I remember a cancelled project that also was not. Is this personal preference from a developer or bad blood over the cancelled RPGMaker game?
Oct 30, 2018 8:46:28 GMT -8
doctorknight: No offence intended.
Oct 30, 2018 8:46:31 GMT -8
DukeFluffy: The original, original Towergirls chart was actually safe for work. It was just a decision we made when first starting to make the game. Going mostly SFW allows us to more freely advertise, go on more platforms, and so on. If we were to go NSFW [1/2]
Oct 31, 2018 23:15:37 GMT -8
DukeFluffy: we'd have to choose between character development, content, mechanics, or putting in more NSFW content to keep people content. We'd rather choose the former three. Also merchandising, advertising on SFW sites, etc. etc. [2/2]
Oct 31, 2018 23:17:12 GMT -8
doctorknight: Yeah, makes sense. It's only a matter of time before someone makes an NSFW patch/mod though.
Nov 1, 2018 8:19:17 GMT -8
brandonr: Game looking great so far! I would definitely like to see a few more towns though in the future. The town setting being just tokens feels a little quiet and lonely. Seeing a little place with some npcs with different names by town or something~
Jan 25, 2019 15:18:55 GMT -8
unknowndanger: Is the new download safe? I am very skeptical because I haven't used the download website before.
Feb 8, 2019 20:37:12 GMT -8
gote: am i able to save the field princess yet?
Mar 10, 2019 8:34:03 GMT -8
DukeFluffy: Edit: Not in the Unity version yet. Still relatively early on that.
May 1, 2019 17:47:29 GMT -8
themastergrill: QUESTION:are skills with "self" as the description WIP and have no effect?
Jun 3, 2019 14:22:43 GMT -8
DukeFluffy: The skills with 'Self' should be working, provided that there is more to their description than that. If the ability just says 'self' then it's probably not working yet.
Jun 13, 2019 10:59:07 GMT -8
pinroz: When is the release of the full version planned?
Feb 6, 2021 1:26:09 GMT -8
DukeFluffy: Soon (TM). Not really. It's going to be a while. If we can finish up this paperwork for forming an LLC, and the publisher deal + going on Steam happens, we'll be able to commission some help and greatly speed up development.
Jun 30, 2021 8:26:46 GMT -8