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Hello!
May 28, 2016 10:51:22 GMT -8
Post by milomotis on May 28, 2016 10:51:22 GMT -8
So I guess I'll be hopping in on the community of this towergirls game. The other one I saw a while back I didn't care for very much, but this one really captivated me from the most recent demo I played. I'm usually not one for RPGs, so that's saying something.
I remember whenever towergirls first started circulating around the internet with the first generation, I've been in love with Kobold Princess ever since. Some others like Sphinx Princess I really like, but Kobold Princess is still my waifu of choice!
But yeah I guess I'm the first to really post a thread over in this area...feels kind of weird. I'd be willing to join the development team as I've done some game design on the side as a hobby, I'm not sure what engine is the game made in, however. I haven't seen it listed anywhere or I might just be dumb and went right past it. So yeah, great game and series, keep up the good work!
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Hello!
Jun 2, 2016 15:59:54 GMT -8
Post by DukeFluffy on Jun 2, 2016 15:59:54 GMT -8
Welcome to the forum!
I didn't see your post since it was hidden by the other new guy. Glad that you enjoyed the game. It's been kind of a labor of love for us, also. Pretty much everyone can into princesses and waifu's, which is prolly why the universe is so popular. Also Sphinx Princess is pretty great. I sort of drew the first version of her.
The game is being made in GML. If Hetros doesn't have a stroke it could theoretically be ported to Unity down the line or something, but that's a ways off. What games/projects have you worked on, if I may ask?
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Hetros
Why are you reading this instead of working? *Whipcrack!*
Posts: 35
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Hello!
Jun 2, 2016 16:07:18 GMT -8
Post by Hetros on Jun 2, 2016 16:07:18 GMT -8
*has an aneurysm at the mention of porting to unity*
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Hello!
Jun 3, 2016 6:02:30 GMT -8
Post by milomotis on Jun 3, 2016 6:02:30 GMT -8
Oh yeah later saw somewhere that a Game Maker error was shown for a bug report. I actually have used Game Maker for a while now, but I wouldn't say like a professional that pumps out games like I'm doing it for the money. As for projects I've worked on, I don't have anything with my name on it that would be of any significance currently. But I've had about nearing 10 years now ever since I first got into programming as a hobby, so I at least know it's something I can stay enjoying in it. Recently found a platformer demo I made a bit back that could probably show what I am at least capable of. Been told that it's pretty smooth working, just really hard. www.dropbox.com/s/qg6p8cvnle8u7y2/One%20Bit-Default-1.0.0.5.exe?dl=0
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