Towergirls 0.129
Oct 1, 2017 16:58:34 GMT -8
Post by DukeFluffy on Oct 1, 2017 16:58:34 GMT -8
Fuck-on-me edition.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
Towergirls 0.129
Major Changes:
There is now the 'test_army' 'test_siege' 'army_test' cheat, which lets you enter parameters for a siege battle and test it. There's a number of improvements that still need to be made to sieges, but for the most part things should be operational. Note that many units are missing their final sprites, and abilities, or are not present at all (in the case of kingdom units yet-to-be-added).
Added a very special encounter to the overmap.
Minor Changes:
You can once again start sieges by right clicking an enemy territory with a selected, present, player-owned army.
Player armies are no longer removed/deleted upon wiping out an enemy garrison. Whoops.
Clicking the 'finish' button after a siege will no longer overlap onto the next continue button and skip the building destruction info.
Army units once again have their 'already attacked/moved/reinforced this turn' variable reset at the end of each turn.
Added siege battlecries for High Forest commanders.
Basic Alchemist/Mage/Priest siege unit abilities have been added to the game.
Opening the 'change army leader' screen no longer crashes the game.
Opening the 'split unit' screen no longer crashes the game.
Fixed some wonkiness with swapping unit positions around inside the same army grouping.
Fixed a bug that made only a single special ability of a unit show in sieges.
Ability targeting in sieges no longer crashes the game.
Added siege battlecries for Band of the Moon commanders.
Knight Mom has a new, shiny, finished avatar.
While highlighting over defensive sieges on the overmap, context-sensititve territory buttons will no longer spawn and overlap it.
The 'spawn special siege units on the overmap' script no longer overwrites previously spawned unit variables.
The 'siegeme' cheat has been made functional once more.
Defensive player sieges are working again.
Improved the overmap party hit detection.
Context buttons are removed at the final 'start siege' screen for defensive sieges, and you can no longer click through the 'start siege' button.
Fixed a crash that made characters refusing to enter a dungeon, and potentially elsewhere, crash the game.
Kobold Princess is once again flaggable as being romanced. For those that have finished her quest as it is, this should be retroactively flagged if appropriate.
The player can once again speak with Kobold Princess if she is the ruler of Canopy Cave and ask her and Kobold Knight to join the party.
Human King territory management AI has been massively upgraded and improved.
Added Bravebold 'Misdirection' and generic monster 'Monster Mash' abilities. Both should mostly work right. Mostly.
The Long Hive's Living Quarters and Cold Dark's Shiver Sea have been slightly repositioned :DDD
A number of siege units have had their finished sprites added.
Miscellaneous pop-ups on the right side of the screen have been moved up in order to not overlap the dialogue box.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
Towergirls 0.129
Major Changes:
There is now the 'test_army' 'test_siege' 'army_test' cheat, which lets you enter parameters for a siege battle and test it. There's a number of improvements that still need to be made to sieges, but for the most part things should be operational. Note that many units are missing their final sprites, and abilities, or are not present at all (in the case of kingdom units yet-to-be-added).
Added a very special encounter to the overmap.
Minor Changes:
You can once again start sieges by right clicking an enemy territory with a selected, present, player-owned army.
Player armies are no longer removed/deleted upon wiping out an enemy garrison. Whoops.
Clicking the 'finish' button after a siege will no longer overlap onto the next continue button and skip the building destruction info.
Army units once again have their 'already attacked/moved/reinforced this turn' variable reset at the end of each turn.
Added siege battlecries for High Forest commanders.
Basic Alchemist/Mage/Priest siege unit abilities have been added to the game.
Opening the 'change army leader' screen no longer crashes the game.
Opening the 'split unit' screen no longer crashes the game.
Fixed some wonkiness with swapping unit positions around inside the same army grouping.
Fixed a bug that made only a single special ability of a unit show in sieges.
Ability targeting in sieges no longer crashes the game.
Added siege battlecries for Band of the Moon commanders.
Knight Mom has a new, shiny, finished avatar.
While highlighting over defensive sieges on the overmap, context-sensititve territory buttons will no longer spawn and overlap it.
The 'spawn special siege units on the overmap' script no longer overwrites previously spawned unit variables.
The 'siegeme' cheat has been made functional once more.
Defensive player sieges are working again.
Improved the overmap party hit detection.
Context buttons are removed at the final 'start siege' screen for defensive sieges, and you can no longer click through the 'start siege' button.
Fixed a crash that made characters refusing to enter a dungeon, and potentially elsewhere, crash the game.
Kobold Princess is once again flaggable as being romanced. For those that have finished her quest as it is, this should be retroactively flagged if appropriate.
The player can once again speak with Kobold Princess if she is the ruler of Canopy Cave and ask her and Kobold Knight to join the party.
Human King territory management AI has been massively upgraded and improved.
Added Bravebold 'Misdirection' and generic monster 'Monster Mash' abilities. Both should mostly work right. Mostly.
The Long Hive's Living Quarters and Cold Dark's Shiver Sea have been slightly repositioned :DDD
A number of siege units have had their finished sprites added.
Miscellaneous pop-ups on the right side of the screen have been moved up in order to not overlap the dialogue box.