Towergirls 0.130
Nov 7, 2017 12:21:09 GMT -8
Post by DukeFluffy on Nov 7, 2017 12:21:09 GMT -8
Partially-done-knight edition.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
Towergirls 0.130
Major Changes:
Knight Princess' tower has been completed and activated! It is still somewhat WIP, as we are missing both proper dungeon clutter and the main menu Knight Princess. We will be including those ASAP.
Minor Changes:
Removed debug text from armies on the overmap.
The correct enemy will flinch when damaged in a battle that has no background.
Magic Poison correctly ticks in dungeons after the battle.
After the penguine siege the party will be hidden on the overmap like intended.
When loading a game, if any characters in a dungeon have DoT's they will now resume applying.
You can no longer click a territory through the 'test army' interface.
Army total costs are now displayed in the test army interface.
You can no longer dogpile the High Forest steward.
Ser Knight is once again smashed at the start of a new game- the buff has been restored.
Ale Knight and Wine Knight have been given unique* voices**.
The Main Menu has been adjusted a bit to make room for a second table.
Items 'of the Wyrm' now properly display how much resistances they offer.
Endless Fields Dire Wolves have been given a finished sprite.
Damage-over-time effects have been restored.
On-hit effects have been restored. (Septic Blade, Everharsh Great Club, etc)
Highlighting particular alternate image enemies in battle will no longer wonkily highlight them.
You can no longer click on a territory through the leveling-up interface.
Mysterious Knight's talents will no longer be overwritten when loading a save game.
Fixed a crash caused by viewing shop weapons with the poisoned prefix.
Conversations will no longer sometimes fail to transition.
Several Band of the Moon siege units have been given finished sprites.
Fixed a typo that was causing a crash when fighting Sepermuertomuerte.
A special overmap encounter has been added, courtesy of one of our patrons.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
Towergirls 0.130
Major Changes:
Knight Princess' tower has been completed and activated! It is still somewhat WIP, as we are missing both proper dungeon clutter and the main menu Knight Princess. We will be including those ASAP.
Minor Changes:
Removed debug text from armies on the overmap.
The correct enemy will flinch when damaged in a battle that has no background.
Magic Poison correctly ticks in dungeons after the battle.
After the penguine siege the party will be hidden on the overmap like intended.
When loading a game, if any characters in a dungeon have DoT's they will now resume applying.
You can no longer click a territory through the 'test army' interface.
Army total costs are now displayed in the test army interface.
You can no longer dogpile the High Forest steward.
Ser Knight is once again smashed at the start of a new game- the buff has been restored.
Ale Knight and Wine Knight have been given unique* voices**.
The Main Menu has been adjusted a bit to make room for a second table.
Items 'of the Wyrm' now properly display how much resistances they offer.
Endless Fields Dire Wolves have been given a finished sprite.
Damage-over-time effects have been restored.
On-hit effects have been restored. (Septic Blade, Everharsh Great Club, etc)
Highlighting particular alternate image enemies in battle will no longer wonkily highlight them.
You can no longer click on a territory through the leveling-up interface.
Mysterious Knight's talents will no longer be overwritten when loading a save game.
Fixed a crash caused by viewing shop weapons with the poisoned prefix.
Conversations will no longer sometimes fail to transition.
Several Band of the Moon siege units have been given finished sprites.
Fixed a typo that was causing a crash when fighting Sepermuertomuerte.
A special overmap encounter has been added, courtesy of one of our patrons.