Towergirls 0.130.99 (Public)
Mar 30, 2018 16:29:20 GMT -8
Post by DukeFluffy on Mar 30, 2018 16:29:20 GMT -8
Some public patches have been skipped, but here's the notes for everything up through 0.130.99. Keep in mind if you monitor our Patreon, public patches will automatically become available one month after being posted. That is more reliable than waiting on me to notice that a month has passed since whichever patch.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
0.130.95
Major Changes:
You can now choose Ser Knight's gender during character creation in the Tavern. We are considering which conversations should have alternate dialogue, if any.
Minor Changes:
Disabled being able to save right before a special battle/boss battle occurs. The option in the menu should be grayed out during those occasions.
The Mimic Injured fight conclusion dialogue does not keep repeating after battles, after the Injured Mimic fight.
A BBoS entry has been added for the Mimic Injured.
Serums and similar buffs now have their duration tick down each turn, as intended.
Fixed a broken dialogue path when speaking with Kobold King.
You can no longer warp to a new dungeon room when a special encounter or boss is present.
Fixed a broken dialogue path in the Kobold Mine, speaking with Insect Noble.
Convincing a pack of Insect Recruits to leave the mine will no longer despawn other types of Insect.
Fixed the 'none of my business' option with Boar Knight not having new dialogue proc when speaking to her consecutive times.
Fixed a broken dialogue path when appreciating Boar Knight's weapon enthusiasm.
You can no longer glitch the Roasted P'orc into spawning a second Boar Knight.
Losing the siege in Glacier Fields is actually possible now.
Kobold Princess and Kobold Knight dialogue will now only proc in Kobold Mine if they are in the party.
Ser Knight will now properly elaborate on the Mendicant background to Kobold Princess instead of the incorrect Ward origin.
Saving is no longer possible if there is an essential item on the floor needing to be picked up.
Fixed the collar of Ser Knight in emotes and menus. It no longer warps off to stick to the acual sprite.
Loading with dialogue up should no longer freeze some menu interactions.
Glacier Tower's floor 4 to floor 3 transition now returns the player to the right room.
Glacier Tower's floor 3 to floor 4 is now a left passageway rather than upward.
Leftward stairs in dungeons should not be more responsive and work under all conditions.
Roll Tower's floor 5 to floor 4 transition now returns the player to the correct room.
Fixed the placement of Ser Knight's animation relative to his origin; collision and dungeon clutter depth should be more accurate now.
Fixed a broken dialogue path when meeting Mysterious Knight and asking if they are one of the Band of the Moon.
Fixed speaking about the Dragon Slave origin to both Kobold Princess and Human Princess; the dialogue should work now.
Going into the Attack/Specials/Magick menu in battle, and then backing out, no longer sets the attack range parameters to the wrong character.
As the prior bugfix, the Specials and Magick buttons will now stay greyed out if the character has no valid abilities or spells.
Fixed a broken dialogue path when speaking with Mysterious Knight with a High Forest background.
Talking sound effects are now modified by the volume settings for sound effects in the settings menu.
Bandit Tower has had the floor 3 to floor 2 connection restored.
Bandits of Bandit Tower have had their sprites flipped so they are facing the right detection, for spotting purposes.
Got the base idle animation set up in battles; will be replaced by various stances in the future.
More territories are now flagged as allowing the 'Select Territory' button to spawn when highlighting over them.
The temporary Kobold army spawned in Glacier Fields should no longer have resource upkeep.
Foreshore Harpoon has been added, courtesy of a patron. Can be bought from Forge Knight and the Kobold Crafter.
Poleaxes, Diplomacy, and other similar axes should periodically apply Bleeds now, as was intended.
Axes now correctly Bleed on a critical hit
Maces now Stun for one turn on a critical hit.
Fixed a bug that was clearing on-hit effects from character objects and preventing them from working.
If Ser Knight is level four or higher, Doctor Knight may be encountered on the overmap for a friendly duel. Courtesy of a Patron.
0.130.98
Minor Changes:
A finished sprite for Water Sprites has been added.
A finished sprite for Fire Sprites has been added.
Doctor Knight is now correctly only encounterable at lvl.4+.
Fixed a bug that was preventing Summon spells from going off.
Worked on the AI for summons a bit; summoned critter's hostile ranged spells now work.
Lady Knight now uses the correct siege emote.
The Sneering Shield works as intended once more.
Hitting escape with the items menu open on the overmap now also closes out of the gray background.
Wall of Flesh works once again.
Call Courier is now disabled while in combat.
Fixed Resist modifiers in buff tooltips appearing positive when they should be negative.
Shields now appear on Ser Knight.
Sucks To Be You now deals the correct amount of damage.
Backstab now deals the correct amount of damage.
Weak Spot is no longer bugged and can hit enemies.
Impale correctly always crits now, as opposed to dealing 2x damage.
Ability tooltips should calculate damage bonuses and effect durations more correctly, now.
The Hulk talent now works correctly, granting +10% Health (maximum +5 per level thereafter) and bonus Melee Resist.
Face to Fist Style now also grants Ranged Resist, as was intended.
Knife Nut and Ranged Nut now correctly increase Damage in combat.
Master of Traps should correctly reduce Stamina cost of some abilities now.
Desperate Strength should correctly reduce Stamina cost while below 33% Health, now.
Ransack will now drop additional Silver/Gold if the mob drop chance is greater than or equal to 100%.
Doctor Knight has been fixed; now correctly uses his Debuff cleansing ability when afflicted with something.
May have fixed Grit Those Teeth!***.
Testudo now correctly decreases Speed instead of Agility.
Forge Knight may now craft the Recluse Carving into one of two items.
The Grayslayer's Greatsword is now correctly denoted as being two-handed.
Fixed the tooltip of the Recluse Carving.
After reinforcing a siege, enemy armies can now fragment and return to their home territory garrisons.
Gender can now be selected in test games.
The alphabetized list of a character's known abilities/spells/siege abilities can now be scrolled through.
Siege battlecry dialogue will no longer appear right before the siege finishes, or if there are no enemy units.
A finished sprite for Earth Sprites has been added.
Summoned critters no longer have their healthbar slowly raise up to the correct amount when summoned or at battle start.
Fixed a bug that counted some talents already unlocked if another similar-named talent was unlocked.
The weapon/shield hands can now be swapped for Ser Knight in the Character Inspector or Inventory - Equipment.
0.130.99
Minor Changes:
Fixed a crash that was added to sieges before a unit performs an action.
The Mimic Injured can now only be encountered if the party has 2+ characters or if the player is level four or higher.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Conversation Designer: www.mediafire.com/file/sjvfg5zlo3ihaar
0.130.95
Major Changes:
You can now choose Ser Knight's gender during character creation in the Tavern. We are considering which conversations should have alternate dialogue, if any.
Minor Changes:
Disabled being able to save right before a special battle/boss battle occurs. The option in the menu should be grayed out during those occasions.
The Mimic Injured fight conclusion dialogue does not keep repeating after battles, after the Injured Mimic fight.
A BBoS entry has been added for the Mimic Injured.
Serums and similar buffs now have their duration tick down each turn, as intended.
Fixed a broken dialogue path when speaking with Kobold King.
You can no longer warp to a new dungeon room when a special encounter or boss is present.
Fixed a broken dialogue path in the Kobold Mine, speaking with Insect Noble.
Convincing a pack of Insect Recruits to leave the mine will no longer despawn other types of Insect.
Fixed the 'none of my business' option with Boar Knight not having new dialogue proc when speaking to her consecutive times.
Fixed a broken dialogue path when appreciating Boar Knight's weapon enthusiasm.
You can no longer glitch the Roasted P'orc into spawning a second Boar Knight.
Losing the siege in Glacier Fields is actually possible now.
Kobold Princess and Kobold Knight dialogue will now only proc in Kobold Mine if they are in the party.
Ser Knight will now properly elaborate on the Mendicant background to Kobold Princess instead of the incorrect Ward origin.
Saving is no longer possible if there is an essential item on the floor needing to be picked up.
Fixed the collar of Ser Knight in emotes and menus. It no longer warps off to stick to the acual sprite.
Loading with dialogue up should no longer freeze some menu interactions.
Glacier Tower's floor 4 to floor 3 transition now returns the player to the right room.
Glacier Tower's floor 3 to floor 4 is now a left passageway rather than upward.
Leftward stairs in dungeons should not be more responsive and work under all conditions.
Roll Tower's floor 5 to floor 4 transition now returns the player to the correct room.
Fixed the placement of Ser Knight's animation relative to his origin; collision and dungeon clutter depth should be more accurate now.
Fixed a broken dialogue path when meeting Mysterious Knight and asking if they are one of the Band of the Moon.
Fixed speaking about the Dragon Slave origin to both Kobold Princess and Human Princess; the dialogue should work now.
Going into the Attack/Specials/Magick menu in battle, and then backing out, no longer sets the attack range parameters to the wrong character.
As the prior bugfix, the Specials and Magick buttons will now stay greyed out if the character has no valid abilities or spells.
Fixed a broken dialogue path when speaking with Mysterious Knight with a High Forest background.
Talking sound effects are now modified by the volume settings for sound effects in the settings menu.
Bandit Tower has had the floor 3 to floor 2 connection restored.
Bandits of Bandit Tower have had their sprites flipped so they are facing the right detection, for spotting purposes.
Got the base idle animation set up in battles; will be replaced by various stances in the future.
More territories are now flagged as allowing the 'Select Territory' button to spawn when highlighting over them.
The temporary Kobold army spawned in Glacier Fields should no longer have resource upkeep.
Foreshore Harpoon has been added, courtesy of a patron. Can be bought from Forge Knight and the Kobold Crafter.
Poleaxes, Diplomacy, and other similar axes should periodically apply Bleeds now, as was intended.
Axes now correctly Bleed on a critical hit
Maces now Stun for one turn on a critical hit.
Fixed a bug that was clearing on-hit effects from character objects and preventing them from working.
If Ser Knight is level four or higher, Doctor Knight may be encountered on the overmap for a friendly duel. Courtesy of a Patron.
0.130.98
Minor Changes:
A finished sprite for Water Sprites has been added.
A finished sprite for Fire Sprites has been added.
Doctor Knight is now correctly only encounterable at lvl.4+.
Fixed a bug that was preventing Summon spells from going off.
Worked on the AI for summons a bit; summoned critter's hostile ranged spells now work.
Lady Knight now uses the correct siege emote.
The Sneering Shield works as intended once more.
Hitting escape with the items menu open on the overmap now also closes out of the gray background.
Wall of Flesh works once again.
Call Courier is now disabled while in combat.
Fixed Resist modifiers in buff tooltips appearing positive when they should be negative.
Shields now appear on Ser Knight.
Sucks To Be You now deals the correct amount of damage.
Backstab now deals the correct amount of damage.
Weak Spot is no longer bugged and can hit enemies.
Impale correctly always crits now, as opposed to dealing 2x damage.
Ability tooltips should calculate damage bonuses and effect durations more correctly, now.
The Hulk talent now works correctly, granting +10% Health (maximum +5 per level thereafter) and bonus Melee Resist.
Face to Fist Style now also grants Ranged Resist, as was intended.
Knife Nut and Ranged Nut now correctly increase Damage in combat.
Master of Traps should correctly reduce Stamina cost of some abilities now.
Desperate Strength should correctly reduce Stamina cost while below 33% Health, now.
Ransack will now drop additional Silver/Gold if the mob drop chance is greater than or equal to 100%.
Doctor Knight has been fixed; now correctly uses his Debuff cleansing ability when afflicted with something.
May have fixed Grit Those Teeth!***.
Testudo now correctly decreases Speed instead of Agility.
Forge Knight may now craft the Recluse Carving into one of two items.
The Grayslayer's Greatsword is now correctly denoted as being two-handed.
Fixed the tooltip of the Recluse Carving.
After reinforcing a siege, enemy armies can now fragment and return to their home territory garrisons.
Gender can now be selected in test games.
The alphabetized list of a character's known abilities/spells/siege abilities can now be scrolled through.
Siege battlecry dialogue will no longer appear right before the siege finishes, or if there are no enemy units.
A finished sprite for Earth Sprites has been added.
Summoned critters no longer have their healthbar slowly raise up to the correct amount when summoned or at battle start.
Fixed a bug that counted some talents already unlocked if another similar-named talent was unlocked.
The weapon/shield hands can now be swapped for Ser Knight in the Character Inspector or Inventory - Equipment.
0.130.99
Minor Changes:
Fixed a crash that was added to sieges before a unit performs an action.
The Mimic Injured can now only be encountered if the party has 2+ characters or if the player is level four or higher.