Towergirls 0.131.83 (Public Halloween Build)
Oct 2, 2018 18:24:45 GMT -8
Post by DukeFluffy on Oct 2, 2018 18:24:45 GMT -8
Hafjasdfhaskjfas I am out the door in like five minutes asgfjasdhglsadkghsdagh.
Game Download: www.mediafire.com/file/7diougjr3didp1u/Towergirls.zip/file
Modtool: drive.google.com/open?id=1N1pA9pkX-6DHhvt0qNhZgRJFsgYvqo4_
0.131.83
Major Changes:
The loading and saving screens have been updated! See the princesses you have collected and faceroll your keyboard for additional fun (TM).
Skeleton Princess has been added to the game! Her tower is fully functional, and with it comes a special shop, several armor sets, a new companion, two (!) fetish stones to forge items from, and a very hip princess. If you already have Kobold Princess romanced you should be very aware of dialogue choices.
The Conversation Designer has been renamed to Towergirls Modtools, and custom character support has been added in addition to Dialogue Node functions. Have at it.
Minor Changes:
Ser Knight will now begin with slightly better equipment if a fighter, another gold piece if a knave, or a mojo bag if a wizard.
Added a silly overmap encounter, courtesy of a patron.
Did a bit of work on the dungeon weather particles; we can now enable and disable from room to room.
Smuhg actually takes a piddly few coins when selling the cart in a player-scheduled encounter and the player is nearly broke.
You can now scroll through the items in your inventory. :DDDDDDD
Fixed a collision issue with hanging cages in Arcana Tower.
Damage/healing number floats now appear in the correct positions in small rooms with no battle background.
Added a new armor set to Arcana Tower, near the top.
The stairs leading down from the second floor of Glacier Tower are now placed on the correct wall.
Pausing the game now also pauses the heal/effects caused by camping in a dungeon.
Fixed an issue that interfered with summoned Water Sprites targeting wounded party members.
The Summon Armor talent has been added, including visual appearance changes while active. Be sure to wear no special helmet for the full effect.
Loading the game into a dungeon while briefly highlighting over the overmap party can no longer crash the game.
Added the correct Automaton Helm description text.
Flavor text for abilities in the BBoS have been restored.
The Skewer Bolts talent has been added.
Fixed a crash caused by exiting out of leveling up and undoing a talent selection in the process.
Fixed a crash that could occur when loading from a battle.
The bow battle stance now appears correctly when ser is using a bow.
References refering to the player or siege units as 'Wizards' has been fixed, changed to 'Mage' or 'Mages' instead.
Fixed a bug preventing Kobold Princess' quest from continuing on arrival to Canopy Cave.
Resistances now apply to Damge-Over-Time effects.
Player items again display correctly in the shop interface.
May have fixed an occasional memory leak in the Main Menu that could persist and slow the game down.
Selecting later level spells for the level-up talent will once more place them into the spells list. Bug due to QoL fixes.
Non-spell active talents will once again end up in the correct ability and/or siege list(s). Bug due to QoL fixes.
When entering a small room Ser Knight will stop walking sooner.
The status-resist afforded by some origin talents against particular races have been added and now works as intended.
May have fixed the game autosaving during some cutscenes.
The bits of princess happiness AI that are coded have been fixed. If you have Kobold Princess romanced be sure to speak with her periodically, not get her KO'd in battle, and maybe keep her in a warm territory.
Fixed a semi-broken dialogue path after rescuing Golem G37A.
Fixed a bug where Golem G37A would be added to the party 1.5 times and potentially crash the game in battles.
Fixed some doorway placement issues in dungeons. Not sure if this is present in the most recent patch or if is just in this developmental build.
Restored the correct battle stances; animation files got scrambled.
Princesses can now break up with you if they feel you are unfaithful, fail to speak with them often enough, or their happiness becomes too low. :DDDDDDDDD
Messed wihh the loading script; should retain memory of whether or not Kobold Princess is ministering Canopy Cave now. Yell at me if this broke things.
A very special helmet has been added to Magic Merchant's store, courtesy of a patron.
Definitely fixed the bug where new abilities and spells would not be placed into the correct list for a character.
Fixed a bug with Jack of All Trades that would muck up known abilities/spells.
You may no longer select higher than lvl.1 talents while selecting the bonus Jack of All Trades talent.
Added dialogue mod support for all of the current knights and princesses.
A new version of the Dialogue Designer modtool has been released; a new type of character dialogue proc has been added, for you more unsavory modder sorts.
All buff-granting consumables should now work when used in a dungeon outside of battle.
Fixed a texture surface bug that occasionally hindered performance in dungeons. Framerate should no longer hang randomly now.
Fixed an AI oversight that prevented some enemies from targeting characters in the rear rank during battles.
Fixed an occasional crash caused by looking at talents.
Fixed an oversight (that hopefully was not in the last patch and doesn't need to be listed here?) that locked all territory dungeons outside of very specific conditions. Oops.
Previously looted containers are now remembered, and will remain looted after exiting a dungeon.
Non-random dungeon mobs are now remembered, and will no longer respawn after exiting a dungeon.
Being stunned will now actually grant Stun Resist, as was intended.
Old bonehead sprites have been updated for your pleasure.
The enable cheats cheatcode has been changed for October.
Game Download: www.mediafire.com/file/7diougjr3didp1u/Towergirls.zip/file
Modtool: drive.google.com/open?id=1N1pA9pkX-6DHhvt0qNhZgRJFsgYvqo4_
0.131.83
Major Changes:
The loading and saving screens have been updated! See the princesses you have collected and faceroll your keyboard for additional fun (TM).
Skeleton Princess has been added to the game! Her tower is fully functional, and with it comes a special shop, several armor sets, a new companion, two (!) fetish stones to forge items from, and a very hip princess. If you already have Kobold Princess romanced you should be very aware of dialogue choices.
The Conversation Designer has been renamed to Towergirls Modtools, and custom character support has been added in addition to Dialogue Node functions. Have at it.
Minor Changes:
Ser Knight will now begin with slightly better equipment if a fighter, another gold piece if a knave, or a mojo bag if a wizard.
Added a silly overmap encounter, courtesy of a patron.
Did a bit of work on the dungeon weather particles; we can now enable and disable from room to room.
Smuhg actually takes a piddly few coins when selling the cart in a player-scheduled encounter and the player is nearly broke.
You can now scroll through the items in your inventory. :DDDDDDD
Fixed a collision issue with hanging cages in Arcana Tower.
Damage/healing number floats now appear in the correct positions in small rooms with no battle background.
Added a new armor set to Arcana Tower, near the top.
The stairs leading down from the second floor of Glacier Tower are now placed on the correct wall.
Pausing the game now also pauses the heal/effects caused by camping in a dungeon.
Fixed an issue that interfered with summoned Water Sprites targeting wounded party members.
The Summon Armor talent has been added, including visual appearance changes while active. Be sure to wear no special helmet for the full effect.
Loading the game into a dungeon while briefly highlighting over the overmap party can no longer crash the game.
Added the correct Automaton Helm description text.
Flavor text for abilities in the BBoS have been restored.
The Skewer Bolts talent has been added.
Fixed a crash caused by exiting out of leveling up and undoing a talent selection in the process.
Fixed a crash that could occur when loading from a battle.
The bow battle stance now appears correctly when ser is using a bow.
References refering to the player or siege units as 'Wizards' has been fixed, changed to 'Mage' or 'Mages' instead.
Fixed a bug preventing Kobold Princess' quest from continuing on arrival to Canopy Cave.
Resistances now apply to Damge-Over-Time effects.
Player items again display correctly in the shop interface.
May have fixed an occasional memory leak in the Main Menu that could persist and slow the game down.
Selecting later level spells for the level-up talent will once more place them into the spells list. Bug due to QoL fixes.
Non-spell active talents will once again end up in the correct ability and/or siege list(s). Bug due to QoL fixes.
When entering a small room Ser Knight will stop walking sooner.
The status-resist afforded by some origin talents against particular races have been added and now works as intended.
May have fixed the game autosaving during some cutscenes.
The bits of princess happiness AI that are coded have been fixed. If you have Kobold Princess romanced be sure to speak with her periodically, not get her KO'd in battle, and maybe keep her in a warm territory.
Fixed a semi-broken dialogue path after rescuing Golem G37A.
Fixed a bug where Golem G37A would be added to the party 1.5 times and potentially crash the game in battles.
Fixed some doorway placement issues in dungeons. Not sure if this is present in the most recent patch or if is just in this developmental build.
Restored the correct battle stances; animation files got scrambled.
Princesses can now break up with you if they feel you are unfaithful, fail to speak with them often enough, or their happiness becomes too low. :DDDDDDDDD
Messed wihh the loading script; should retain memory of whether or not Kobold Princess is ministering Canopy Cave now. Yell at me if this broke things.
A very special helmet has been added to Magic Merchant's store, courtesy of a patron.
Definitely fixed the bug where new abilities and spells would not be placed into the correct list for a character.
Fixed a bug with Jack of All Trades that would muck up known abilities/spells.
You may no longer select higher than lvl.1 talents while selecting the bonus Jack of All Trades talent.
Added dialogue mod support for all of the current knights and princesses.
A new version of the Dialogue Designer modtool has been released; a new type of character dialogue proc has been added, for you more unsavory modder sorts.
All buff-granting consumables should now work when used in a dungeon outside of battle.
Fixed a texture surface bug that occasionally hindered performance in dungeons. Framerate should no longer hang randomly now.
Fixed an AI oversight that prevented some enemies from targeting characters in the rear rank during battles.
Fixed an occasional crash caused by looking at talents.
Fixed an oversight (that hopefully was not in the last patch and doesn't need to be listed here?) that locked all territory dungeons outside of very specific conditions. Oops.
Previously looted containers are now remembered, and will remain looted after exiting a dungeon.
Non-random dungeon mobs are now remembered, and will no longer respawn after exiting a dungeon.
Being stunned will now actually grant Stun Resist, as was intended.
Old bonehead sprites have been updated for your pleasure.
The enable cheats cheatcode has been changed for October.