Looking For Testers
Jan 17, 2019 18:05:28 GMT -8
Post by DukeFluffy on Jan 17, 2019 18:05:28 GMT -8
What the title says. In the past I've had fellow devs play the game and go through content to check for errors and bugs, but that hasn't been feasible or regular enough to rely on. People simply playing the game have also typically been helpful in providing crash logs and bug reports. It would be nice to have some dedicated personnel for reporting problems, however- to this purpose I'd like to get a handful of testers to playtest content before it is released.
GameMaker Studio has a fair share of annoying features which make testing a little more complicated. Much of the time, unless GMS is installed, crash reports will not include any useful information that helps me fix the game. Towergirls is fairly complex (if not pretty), being built from scratch, so issues can be difficult to resolve without meaningful information. Crash logs, ideally, should point at the line of code and variable(s) in question. Some people do get this information (again, most typically when they have GMS installed), but many do not. On top of that different machines handle step events slightly differently, which can make some little bits of code fire in different orders. This can be alleviated somewhat by smart programming decisions, but it does remain an occasional issue. Last, but not least, when compiling the game within GMS for testing, GMS treats uninitialized variables as 0, but the executable does not. It's something I can again avoid by making smart decisions, but every now and then a typo or similar will sneak by, until it is encountered in the executable version. It is a massive pain in the ass having to compile and export the entire game to an executable any time I want to test it for realsies while developing. The engine has other issues as well, but those are the main sources of headache when it comes to fixing bugs and crashes.
Here's the requirements and such for the position-
Required:
What You Get:
If you are interested make a post with the required content in this thread or PM Hetros or me. Ideally include a short bit of text that vaguely resembles an introduction or resume or something. Thank you for your consideration.
GameMaker Studio has a fair share of annoying features which make testing a little more complicated. Much of the time, unless GMS is installed, crash reports will not include any useful information that helps me fix the game. Towergirls is fairly complex (if not pretty), being built from scratch, so issues can be difficult to resolve without meaningful information. Crash logs, ideally, should point at the line of code and variable(s) in question. Some people do get this information (again, most typically when they have GMS installed), but many do not. On top of that different machines handle step events slightly differently, which can make some little bits of code fire in different orders. This can be alleviated somewhat by smart programming decisions, but it does remain an occasional issue. Last, but not least, when compiling the game within GMS for testing, GMS treats uninitialized variables as 0, but the executable does not. It's something I can again avoid by making smart decisions, but every now and then a typo or similar will sneak by, until it is encountered in the executable version. It is a massive pain in the ass having to compile and export the entire game to an executable any time I want to test it for realsies while developing. The engine has other issues as well, but those are the main sources of headache when it comes to fixing bugs and crashes.
Here's the requirements and such for the position-
Required:
- IMPORTANT: In your post or message asking to become a tester please provide a screenshot with a Towergirls crash log containing variables or a specific line of code + script name. If your crash logs do not contain this you should track down and install GameMaker Studio 1, install that, and try again. If you find this requirement unclearfeel free to ask myself or another dev.
- At least minimal free time for testing the game. Ideally this would be around the middle and end of the month.
- Being able to provide useful information along with any crash logs, up to and including current menu/location/screen/button clicks.
- A Discord account.
- At least a basic grasp in English.
- Two thumbs or two pointer fingers for typing. One of each is also fine. Toes can also work in a pinch.
What You Get:
- Access to Patron builds before anyone else.
- Access to cheat codes for testing the game.
- Access to a special channel in the public Discord.
- Probably* a name in the credits** eventually***.
- I might**** send reward Poptarts (TM) eventually*****. Maybe I could pit testers against each-other and make it into a contest?
- A more stable game, free of bugs and crashes.
If you are interested make a post with the required content in this thread or PM Hetros or me. Ideally include a short bit of text that vaguely resembles an introduction or resume or something. Thank you for your consideration.