Towergirls Unity 0.504
Jul 30, 2019 8:38:46 GMT -8
Post by DukeFluffy on Jul 30, 2019 8:38:46 GMT -8
Two more public versions for your pleasure. Still porting to Unity.
Download Here
Towergirls 0.504
Towergirls 0.503
Download Here
Towergirls 0.504
- Princess and Knight BBOS entries have been added
- Siege battles have additional UI, and ranged units are now functional
- You can no longer 'return the money' to your origin NPC if you spent it
- Added a parser function for adding items to the inventory
- Ending the turn on the overmap will again restore HP slowly, along with SP and MP
- The introduction text with Kobold Councilor in Glacier Fields has been readded
- Kobold Knight can once more join the party
- Siege battles now have win/loss conditions, which is tied into unit morale
- Beefpie moved over all the item data from GMS to Unity, so we have items again
- All of the armor sets once more change Ser's appearance, be sure to thank Beefpie; some need more adjusting still
- All of the helmets once more change Ser's appearance. You know who to thank
- An improved assets controller has been made; all the new equipment/items/etc. now have entries in the BBOS
- The Old Kingston Storehouse has been unlocked along with an item storage mechanic
- The game now correctly remembers which inventory category was viewed last, even after saving and loading
- Inventory categories that have no valid items yet (boots, pauldrons, gloves, etc.) have been temporarily removed
Towergirls 0.503
- Non-essential dungeons can be exited at their first room
- The party can now be moved around the overmap
- Pathfinding shows how many weeks are expected to arrive at the destination
- The territory info screen is working
- You can now enter dungeons from the Overmap (actual dungeon levels and text locations)
- Basic overmap info (party movement, target, position, camera, etc.) is saved
- When loading to the overmap, and no dungeon, the game will no longer try to also load to a null dungeon
- The dialogue panel can grow to a large size and/or fade out the background
- The parser has added functions pertaining to the dialogue panel
- Item and BBOS popups now appear over most other UI layers
- Added a parser function for deleting existing NPC's
- Added another parser function for deleting NPC's if certain quest criteria are matched
- Dungeons can have parser functions plugged into them and ran on being loaded
- Enemies can use most abilities now
- Super sekret new content is being added
- Item prefixes/suffixes/quality are loaded and saved correctly
- Trash item quality can apply to most equipment
- Cutscenes have been added to the game again
- Encounters/battles can now have special defeat conditions and effects
- Doorways can now be disabled until a chosen quest reaches a particular stage
- The overmap underground toggle has been readded
- The overmap territory search function has been readded
- Rewrote a bunch of the parser- conditions can now be set/used-with any parser function
- Conditionals also now work with dialogue options/choices
- Added an 'if game week' conditional to the parser
- Added a 'shop' function to the parser for opening shops
- When showing a tooltip, and a second tooltip of an equipped item, the two will no longer overlap
- Unequiped items can now increase the stack size of an existing item, rather than only making a new stack
- Emotes are now mostly working. We also, as you might have guessed, added a parser function for emotes
- Item suffixes are somewhat working
- Narrator text now appears correctly during the dialogue typewriter animation
- Shops are readded and fully functional!
- Ending the turn is no longer possible while dialogue, a shop, or a cutscene is active
- Base accuracy has been increased to 95% (from 90%)
- When returning to dialogue, from a shop, the black background now no longer needs to fade back in
- Shops can now operate on BOOZE instead of currency
- Darkened the dialogue box to make text show up better in bright areas
- Flags are now definitely saved and loaded
- Fixed weapon tooltips to show the correct addition/subtraction terms for the average damage result
- Clipping through colliders and falling through geometry should occur much less frequently if at all. Similarly Ser can no longer* fall off the map when changing rooms.
- Tutorial popups have been added to the tavern- they now more thoroughly explain how to do stuff and should also be more legible than before
- Multiple conditionals can be added in front of a parser function now. Awww yea.
- Added several more parser functions for moving NPC's around, setting their alpha, unfading them, and adding items to the inventory. I should really stop adding these to the patch notes.
- Did some more work on cinnematics
- Added EVEN MORE parser functions for playing around with the background music
- The transition cutscene from the tavern to the hub has been finished
- Got conditionals working with 'start dungeon' code
- Player gold and silver is now saved
- NPC's with no avatar will no longer show the last-used NPC avatar during dialogue
- Modified the Ale Knight and Wine Knight intro conversation to give more agency to the player
- Pressing escape now closes out of the current menu, rather than opening the pause menu over everything
- You can now left click to skip the dialogue animation or go to the next dialogue slide
- Item, Quest, and BBOS popups are now hidden while the game is paused
- There is now a half second cooldown to crouching and uncrouching
- Narration text now also has SFX for when the typewriter animation is ongoing and writing text
- Added a context help banner at the top of the screen when needing to perform a choice with the UI
- When toggled off, the 'battle camera movement' option will stay off when opening the options menu
- Buffs now tick while outside of a battle
- Wound Dressing, Sterile Wound Dressing, and the colored Serums have been added back into the game
- Health Potions, Ley Potions, Greater Poultices, and Minor Poultices have been added to the game
- Damage/restore/mana/etc. floats can once again appear in dungeons over ser, when an item is used outside of a battle
- You can now back out from Origin selection at the start of the game and choose a different class
- Items in dungeons can be clicked on and looted once again
- Locations floats have made a comeback
- Added a parser function for LOCATION FLOATS, AHAHAHAHAH
- Forge Knight can now upgrade items to a higher quality
- The 'Apprentice' ser origin allows the player to upgrade items themself from their own inventory
- The poster in the tavern downstairs is now stealable
- Fixed shops not working in the built version
- Key/important items should no longer be sellable
- Ser can no longer be able to move during dialogue or trading
- Fixed an issue with closing out of a shop then playing incorrect dialogue
- Clicking through the 'Set Destination' button is no longer possible
- Fully* functional** Old Kingston hub