Towergirls Unity 0.510
Dec 18, 2019 19:50:03 GMT -8
Post by DukeFluffy on Dec 18, 2019 19:50:03 GMT -8
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Towergirls 0.510
The Ratfolk quest no longer has missing dialogue and is fully completed
Added a parser conditional for characters being inside or outside the party
Conditionals can now be applied to the start of location dialogue entries
Much of Kobold Princess' dialogue has been parsed into the new system
Characters can be chatted with from the Character Inspector once again, thought we'd gotten that working already
The 'location' of characters are now loaded correctly when loading a save game
Fixed an issue that prevented 'location' conditionals from working in dialogue
Zooming and panning on the overmap is no longer possible while dialogue is open
Added a new overmap encounter room for encounters in and around Everharsh Glacier
Glacier Keep has been fully decorated, finally
Fixed a bug that would prevent clicking on character frames to inspect them after camping
Fixed a bug that overwrote the version number and enable cheatcodes cheatcode after the game initialized
Added a new overmap encounter room (WIP) for Endless Fields
When inside a territory, sublocations once again appear on the bottom bar and can be clicked on to enter them
Fixed an occasional error caused by Feybaths missing a reference on dungeon start
'Defending' shields now once again appear over character and enemy sprites in battle
Equiping a two-handed weapon will now unequip already held items, namely shields
Lootable dungeon containers have been added back into the game
Leylight particle systems now have the depth script applied
Parsed the High Forest conversation with Kobold Princess
Fixed an issue that prevented all conditions of starting overmap encounters from being required
Parsed the Konvert Encounter conversation, although it is missing a Jungle encounter room and visuals
Overmap encounters may once again have a battle included
Character disposition is now saved and loaded, as was intended
Princess disposition, love, and happiness is now saved and loaded, as was intended
Princess happiness is functional once again- currently only 'preferred' and 'incompatible' climates are tracked, but more soon to come
Purchasing Smuhg's wagon will once again be represented by a new Overmap Party icon and a slightly increased travel speed
Fixed the item tooltip for special activatable items and carvings; they should no longer have incorrect tooltip info
The pits in Glacier Keep should now correctly damage a party member and then return the player back to the upper level of their room
Added an 'all' item category to the inventory
Fixed an issue that would mess up the small character panels at the bottom of the screen after exiting an overmap encounter
Fixed an issue that prevented consecutive overmap encounters with 'encounter rooms' from happening
Overmap encounters can now proc when finishing overmap movement to a territory
Princesses are once again upset for a while after being knocked out in combat
Towergirls 0.510
The Ratfolk quest no longer has missing dialogue and is fully completed
Added a parser conditional for characters being inside or outside the party
Conditionals can now be applied to the start of location dialogue entries
Much of Kobold Princess' dialogue has been parsed into the new system
Characters can be chatted with from the Character Inspector once again, thought we'd gotten that working already
The 'location' of characters are now loaded correctly when loading a save game
Fixed an issue that prevented 'location' conditionals from working in dialogue
Zooming and panning on the overmap is no longer possible while dialogue is open
Added a new overmap encounter room for encounters in and around Everharsh Glacier
Glacier Keep has been fully decorated, finally
Fixed a bug that would prevent clicking on character frames to inspect them after camping
Fixed a bug that overwrote the version number and enable cheatcodes cheatcode after the game initialized
Added a new overmap encounter room (WIP) for Endless Fields
When inside a territory, sublocations once again appear on the bottom bar and can be clicked on to enter them
Fixed an occasional error caused by Feybaths missing a reference on dungeon start
'Defending' shields now once again appear over character and enemy sprites in battle
Equiping a two-handed weapon will now unequip already held items, namely shields
Lootable dungeon containers have been added back into the game
Leylight particle systems now have the depth script applied
Parsed the High Forest conversation with Kobold Princess
Fixed an issue that prevented all conditions of starting overmap encounters from being required
Parsed the Konvert Encounter conversation, although it is missing a Jungle encounter room and visuals
Overmap encounters may once again have a battle included
Character disposition is now saved and loaded, as was intended
Princess disposition, love, and happiness is now saved and loaded, as was intended
Princess happiness is functional once again- currently only 'preferred' and 'incompatible' climates are tracked, but more soon to come
Purchasing Smuhg's wagon will once again be represented by a new Overmap Party icon and a slightly increased travel speed
Fixed the item tooltip for special activatable items and carvings; they should no longer have incorrect tooltip info
The pits in Glacier Keep should now correctly damage a party member and then return the player back to the upper level of their room
Added an 'all' item category to the inventory
Fixed an issue that would mess up the small character panels at the bottom of the screen after exiting an overmap encounter
Fixed an issue that prevented consecutive overmap encounters with 'encounter rooms' from happening
Overmap encounters can now proc when finishing overmap movement to a territory
Princesses are once again upset for a while after being knocked out in combat