Towergirls Unity 0.512
Jan 26, 2020 10:51:17 GMT -8
Post by DukeFluffy on Jan 26, 2020 10:51:17 GMT -8
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0.512
Ser Knight's sprites are effected by dungeon lighting
The Everharsh Glacier snow appears over distant enemies once again
Territory names and information are now hidden when entering a dungeon/encounter/battle/siege and returned when leaving, oops
Massively optimized the rain and snow particle systems- on lower end machines there should be a noticeable improvement in FPS
The stamina bar on the mini character panels smoothly fills and empties out and avoids jittering in the process
A new tileset for Canopy Cave Jungle has been created, courtesy of Unyin
An overmap encounter room for Canopy Cave has been added
Quests can now have subquests, or individual little tasks that are contained within a particular quest
Added a new parser function for checking how many subquests in a quest are completed or not
A ton of old dialogue for Kobold Princess has been parsed for Unity, courtesy of Skymont
When removing a character from the party in the characters screen their mini char frame at the bottom bar now disappears
When adding a character to the party from the characters screen their mini char frame now correctly appears near the bottom bar
You can no longer click overmap elements through the characters screen on the overmap
When loading a save game, and the party is in a territory, the sublocations will be displayed on the bottom bar right away
Some 3d objects will now partially fade out when interposted between the camera and Ser Knight
Cave Canopy's throne room has been readded and decorated
Added a new parser function for locking and unlocking specified dungeons
Zooming on the overmap is no longer possible while the game is paused
When clicking to view quests, from the quest tracker, all the possible entries will correctly be displayed on the left page
Leylights no longer play their activation animation when entering a dungeon or exiting a battle back to the dungeon
The Kobold Mine dungeon has been readded to the game
The Moa hunt has been readded to the game
Kobold Crafter and Kobold Shaman shops have been readded to Canopy Cave
Ability particle effects are correctly flipped when being used by enemies on the party
A particle effect has been added for the Burning Hands spell
The snow golem in-battle sprite has been increased in size
NPC's can no longer be highlighted and clicked on for an instant before the screen starts fading to a battle
0.512
Ser Knight's sprites are effected by dungeon lighting
The Everharsh Glacier snow appears over distant enemies once again
Territory names and information are now hidden when entering a dungeon/encounter/battle/siege and returned when leaving, oops
Massively optimized the rain and snow particle systems- on lower end machines there should be a noticeable improvement in FPS
The stamina bar on the mini character panels smoothly fills and empties out and avoids jittering in the process
A new tileset for Canopy Cave Jungle has been created, courtesy of Unyin
An overmap encounter room for Canopy Cave has been added
Quests can now have subquests, or individual little tasks that are contained within a particular quest
Added a new parser function for checking how many subquests in a quest are completed or not
A ton of old dialogue for Kobold Princess has been parsed for Unity, courtesy of Skymont
When removing a character from the party in the characters screen their mini char frame at the bottom bar now disappears
When adding a character to the party from the characters screen their mini char frame now correctly appears near the bottom bar
You can no longer click overmap elements through the characters screen on the overmap
When loading a save game, and the party is in a territory, the sublocations will be displayed on the bottom bar right away
Some 3d objects will now partially fade out when interposted between the camera and Ser Knight
Cave Canopy's throne room has been readded and decorated
Added a new parser function for locking and unlocking specified dungeons
Zooming on the overmap is no longer possible while the game is paused
When clicking to view quests, from the quest tracker, all the possible entries will correctly be displayed on the left page
Leylights no longer play their activation animation when entering a dungeon or exiting a battle back to the dungeon
The Kobold Mine dungeon has been readded to the game
The Moa hunt has been readded to the game
Kobold Crafter and Kobold Shaman shops have been readded to Canopy Cave
Ability particle effects are correctly flipped when being used by enemies on the party
A particle effect has been added for the Burning Hands spell
The snow golem in-battle sprite has been increased in size
NPC's can no longer be highlighted and clicked on for an instant before the screen starts fading to a battle