Origin background List
Feb 2, 2020 19:43:40 GMT -8
Post by Necrorifter on Feb 2, 2020 19:43:40 GMT -8
This is more or less a list of all origin, classes, and sex that can impact your start at this game as I cant find it anywhere here. This will allow me to keep track so I know what I want to make my character, rather than click random to find that one starting perk and wondering what is the difference start between warrior and rogue, etc.
Warrior:
Average armor with range resist and lower awareness, rusty sword, and battered shield with avoid mod. standard better starting equipment than other two classes.
Knave:
Patchy armor, which is weaker than warrior, with range resist and lower awareness, rusty sword, and battered shield with avoid mod. was hinted that you start out with more money than other two classes.
Mage:
Patchy armor, which is weaker than warrior, with range resist and lower awareness, rusty sword, and battered shield with avoid mod. You start with mojo bag, which continuing regen your MP pool. Start with mojo bag are good for those who focus on spells.
Male, Ser Knight:
You look like a man, no buff or modification, but are standard in game.
Female, Ser Knight:
No change to look, but was hinted that it impact your relationship with princesses.
Female, Lady Knight:
No change to look, but was hinted that it impact your relationship with princesses.
Kingdom: High Forest
Origin: Former Soldier:
Blooded: Plus 1 to Awareness stat and unlock Bolster ability which restore stamina.
Origin: Lawman's Son:
Wise to Tricks: Increase +1 damage against Outlaws and Bandits and 50% status resist against them.
Origin: child of Slum gang:
For Absent Friends: when below 15% health, reduced incoming damage by half.
Kingdom: Endless Field
Origin: Farmer:
Shrine of Humility: Increase Fortitude by 2 and reduced Intelligence by 1, your capital gained +1 to food production.
Origin: Blacksmith's Orphan:
When All You Have: Hammer and Mace gained +1 to damage and you can spend money to upgrade weapons and armors.
Kingdom: Grand Tower
Origin: Dragonian:
A New Man: Reduced fire damage taken by 33% and increase disposition with cold-blood characters by +5.
Origin: Dragonborn:
Cliched Protagonist Origin: You deal increased +2 damage against draconic enemies and 33% status resist against them.
Kingdom: Fertile Factory
Origin: Gobin's former slave:
Escapee: Increased movement on overmap and within dungeon, just enough that drunken intro are not so slow, also give +2 to speed.
Kingdom: Frozen Church
Origin: Lichborne:
Nonchalant: Reduced cold damage taken by 33% and increase disposition with undead characters by +5.
This is all I can find that are given by beginning of tavern. Perhaps some of choices will impact your story later on, but that a story for other times.
Also, can developer confirmed if female does impact your relationship with princesses later on in game? I heard from someone that it can barred you from going further in relationship with them. Also can you confirm if choose Knave in beginning give you more money? I can see the difference with warrior and mage, but nothing with Knave, granted, i never left the tavern when testing for all those details. If Knave doesn't get increased money, what do they get in bonus compared to other two classes?
Warrior:
Average armor with range resist and lower awareness, rusty sword, and battered shield with avoid mod. standard better starting equipment than other two classes.
Knave:
Patchy armor, which is weaker than warrior, with range resist and lower awareness, rusty sword, and battered shield with avoid mod. was hinted that you start out with more money than other two classes.
Mage:
Patchy armor, which is weaker than warrior, with range resist and lower awareness, rusty sword, and battered shield with avoid mod. You start with mojo bag, which continuing regen your MP pool. Start with mojo bag are good for those who focus on spells.
Male, Ser Knight:
You look like a man, no buff or modification, but are standard in game.
Female, Ser Knight:
No change to look, but was hinted that it impact your relationship with princesses.
Female, Lady Knight:
No change to look, but was hinted that it impact your relationship with princesses.
Kingdom: High Forest
Origin: Former Soldier:
Blooded: Plus 1 to Awareness stat and unlock Bolster ability which restore stamina.
Origin: Lawman's Son:
Wise to Tricks: Increase +1 damage against Outlaws and Bandits and 50% status resist against them.
Origin: child of Slum gang:
For Absent Friends: when below 15% health, reduced incoming damage by half.
Kingdom: Endless Field
Origin: Farmer:
Shrine of Humility: Increase Fortitude by 2 and reduced Intelligence by 1, your capital gained +1 to food production.
Origin: Blacksmith's Orphan:
When All You Have: Hammer and Mace gained +1 to damage and you can spend money to upgrade weapons and armors.
Kingdom: Grand Tower
Origin: Dragonian:
A New Man: Reduced fire damage taken by 33% and increase disposition with cold-blood characters by +5.
Origin: Dragonborn:
Cliched Protagonist Origin: You deal increased +2 damage against draconic enemies and 33% status resist against them.
Kingdom: Fertile Factory
Origin: Gobin's former slave:
Escapee: Increased movement on overmap and within dungeon, just enough that drunken intro are not so slow, also give +2 to speed.
Kingdom: Frozen Church
Origin: Lichborne:
Nonchalant: Reduced cold damage taken by 33% and increase disposition with undead characters by +5.
This is all I can find that are given by beginning of tavern. Perhaps some of choices will impact your story later on, but that a story for other times.
Also, can developer confirmed if female does impact your relationship with princesses later on in game? I heard from someone that it can barred you from going further in relationship with them. Also can you confirm if choose Knave in beginning give you more money? I can see the difference with warrior and mage, but nothing with Knave, granted, i never left the tavern when testing for all those details. If Knave doesn't get increased money, what do they get in bonus compared to other two classes?