Towergirls Unity 0.518 and 0.519
Jun 30, 2020 15:26:18 GMT -8
Post by DukeFluffy on Jun 30, 2020 15:26:18 GMT -8
0.519 Download
0.518 Download
0.519
There are now click sounds for unit selection and UI interaction in sieges
Added sounds for siege units in melee and to the shaman's ranged attack
Added a smokey damage particle effect for when units are damaged by another in sieges in melee
Siege battles now have camera scrolling bounds
The skybox has been returned to Glacier Fields again again again
The Glacier Fields siege now also has a skybox
When selecting a siege unit, there is no longer a delay before the HP/MP bars adjust to the correct value
Siege hero damage has been increased by 50%
Weasel Shaman attack range has been decreased by 33% and firing rate by 20%
Summoning temporary units in sieges works once again
Weasel Shamans once again have their Call Dire Weasel siege ability
The Bonehead Looter in the tutorial now responds as intended to persistent damage debuffs
Siege abilities may now be set to be useable during (or only during) the deployment phase
When left clicking on a dialogue option the upcoming text animation will no longer be skipped
Bravebolds and Trappers now have a Lay Traps ability in sieges, only useable during deployment
Heroes in sieges can now be joined to other units by right clicking on them; the hero will follow the unit and copy their orders, although this will be temporarily paused if the hero casts their own ability or spell
The kingdom screen and siege battle screen will no longer pan while the game loses focus or the mouse is off the screen
The talents screen will now again display how many talent points the viewed character has remaining to spend
Origin-specific talents will once again be unlocked for free immediately proceeding character creation- old save games should have this retroactively applied
Fixed an issue where ser's helmet wouldn't reflect the equipped helmet and instead show the classic one
The mini frame panel avatar and the radial button avatar for Ser now change based on the helmet you are wearing
You can now click on party members in the formation grid to switch to view that particular character
Item and BBOS popups should no longer appear off the right edge of the screen
Cheats will no longer stay enabled between save and new games
Fixed an issue that counted ser as being 'in battle' after the Bonehead Looter fight, preventing equipped items from being right clicked on
The sublocations on the bottom bar should no longer appear for a brief instant following battle
Saving is no longer possible while the dungeon completion screen is open
Took drastic measures to ensure the damn Chloelle Idol does not appear on the desk until it is actually returned to the priest
The magelight spell particle system now has depth applied; should no longer have wonky layering going on
Added a minimap for the Kompound
Added more rooms to the hub minimap for the tavern
The minimap title and subtitle will now refresh as appropriate when ser is moved to a new room through dialogue
Clicking on an enemy encounter, to start a battle, now has a sound effect
There is now a pretty siege battlefield for Cave Canopy
Pressing Enter or Space on an overmap siege will no longer end the turn and do weird things (TM)
Issuing a move order to multiple units in a siege will now have them move to an offset from the target, maintaining positions, and avoiding bunching into a giant ball of soldiers
The Konvert siege is now in; going to the defense of Shaded Coast is now an option
Without cheats, the sieges can be tested by entering 'siege1' and 'siege2' and bashing enter- no experience is gained from siege victories in this way
A dialogue speaker with an avatar, followed by a dialogue speaker without an avatar, will no longer keep displaying the avatar from the first and is correctly hidden now
It is no longer possible to click through the exit button on the territory inspect and end up inspecting another territory
You can no longer zoom in and out on the overmap while the game is paused
Crossbolds now have their sprites set to face the correct direction
Added a dialogue function for setting a territory to not be razed
Added a dialogue function for deleting special quest armies from the overmap
Added a dialogue function for ending an active overmap encounter
0.518
The current main menu background with the Kompound is suitably darker
Princesses can once again be nicknamed after being romanced
Fixed a softlock caused by a summoned entity deciding to Defend
Fixed an issue that prevented the Kompound music from playing correctly
The Kompound music now ends correctly when exiting to the overmap
The High Forest Gift Merchant has been readded to the game
NPC's with no avatar should no longer default to showing the Kobold Councilor one
Shop items can now be assigned a specific restock interval, rather than use a default
Shop items can now be set to never restock ever after being purchased :DDDD
The love tooltip in the character inspector now shows love amount instead of disposition amount
The love disposition in the character inspector once again has a yellow outline when the character is romanced
Fixed a bug that would occasionally lock up character mini frame avatar buttons and prevent them from being inspected
Gifts are working once again
Fixed some corrupted siege prefabs that were throwing errors when the penguine siege started
The 'is recruited' parser condition now works correctly, fixed some incorrect dungeon behavior as a result
The output controller no longer stays hidden after finishing a siege
Added some short pathways in the snow in Glacier Fields to hint where the Penguine Scouts are located
Added a new parser function for setting the minister of a territory
Fixed a UI bug that would hide all save games after deleting one, until the saves list was closed and reopened
Fixed an oversight that made only some territories save their statuses and information in save games
Territories once again show what minister is administering them, and the Kobold territory ministers again change over the course of Kobold's quest
The camera and objects in sieges have been rotated 180 degrees so that they work with skyboxes
When transitioning from sieges back to a dungeon, the correct UI elements should once more be re-enabled
The second moot is added
Changed ser's collision type; there should be a lot less janky colliding with walls and scenery, and less climbing up obstacles
Added a new parser condition to check if a character is romanced or not
The game can no longer be paused during the loading screen
Fixed an error that could be caused by dialogue removing characters from the party and then rearranging the party order
Fixed an issue that occasionally caused characters to have multiple entries in the characters list, potentially kind-of duplicating them in the party
Fixed the 'location' dialogue condition to correctly check what territory or dungeon the party is currently in
Kobold Princess' dates and later conversations have been added back into the game, courtesy of Beefpie
Romanced characters will once again get -1 happiness each consecutive turn they are not spoken to!
Romanced characters can once again break up with ser if they become too unhappy or feel unloved! :DDD
Characters in the characters list will now have their name grayed out if they are unavailable, show Action Points instead of borked stamina, and indicate if a character is romanced or not
Fixed a borked function that could cause issues in battles
Fixed the Bonehead Looter occasionally starting battle a second time during the cutscene
Fixed a battle hangup caused by an oversight with enemies defending
There is no longer a buggy-looking double fade to black transition after finishing the Konvert encounter with Kobold Princess
All instances of [He/She], [Man/Woman], [Baron/Baroness], etc. etc. should now be correctly replaced as needed in dialogue and dialogue options
Character nicknames will now show replace that character's name in several places on the UI
0.518 Download
0.519
There are now click sounds for unit selection and UI interaction in sieges
Added sounds for siege units in melee and to the shaman's ranged attack
Added a smokey damage particle effect for when units are damaged by another in sieges in melee
Siege battles now have camera scrolling bounds
The skybox has been returned to Glacier Fields again again again
The Glacier Fields siege now also has a skybox
When selecting a siege unit, there is no longer a delay before the HP/MP bars adjust to the correct value
Siege hero damage has been increased by 50%
Weasel Shaman attack range has been decreased by 33% and firing rate by 20%
Summoning temporary units in sieges works once again
Weasel Shamans once again have their Call Dire Weasel siege ability
The Bonehead Looter in the tutorial now responds as intended to persistent damage debuffs

Siege abilities may now be set to be useable during (or only during) the deployment phase
When left clicking on a dialogue option the upcoming text animation will no longer be skipped
Bravebolds and Trappers now have a Lay Traps ability in sieges, only useable during deployment
Heroes in sieges can now be joined to other units by right clicking on them; the hero will follow the unit and copy their orders, although this will be temporarily paused if the hero casts their own ability or spell
The kingdom screen and siege battle screen will no longer pan while the game loses focus or the mouse is off the screen
The talents screen will now again display how many talent points the viewed character has remaining to spend
Origin-specific talents will once again be unlocked for free immediately proceeding character creation- old save games should have this retroactively applied
Fixed an issue where ser's helmet wouldn't reflect the equipped helmet and instead show the classic one
The mini frame panel avatar and the radial button avatar for Ser now change based on the helmet you are wearing
You can now click on party members in the formation grid to switch to view that particular character
Item and BBOS popups should no longer appear off the right edge of the screen
Cheats will no longer stay enabled between save and new games
Fixed an issue that counted ser as being 'in battle' after the Bonehead Looter fight, preventing equipped items from being right clicked on
The sublocations on the bottom bar should no longer appear for a brief instant following battle
Saving is no longer possible while the dungeon completion screen is open
Took drastic measures to ensure the damn Chloelle Idol does not appear on the desk until it is actually returned to the priest
The magelight spell particle system now has depth applied; should no longer have wonky layering going on
Added a minimap for the Kompound
Added more rooms to the hub minimap for the tavern
The minimap title and subtitle will now refresh as appropriate when ser is moved to a new room through dialogue
Clicking on an enemy encounter, to start a battle, now has a sound effect
There is now a pretty siege battlefield for Cave Canopy
Pressing Enter or Space on an overmap siege will no longer end the turn and do weird things (TM)
Issuing a move order to multiple units in a siege will now have them move to an offset from the target, maintaining positions, and avoiding bunching into a giant ball of soldiers
The Konvert siege is now in; going to the defense of Shaded Coast is now an option
Without cheats, the sieges can be tested by entering 'siege1' and 'siege2' and bashing enter- no experience is gained from siege victories in this way
A dialogue speaker with an avatar, followed by a dialogue speaker without an avatar, will no longer keep displaying the avatar from the first and is correctly hidden now
It is no longer possible to click through the exit button on the territory inspect and end up inspecting another territory
You can no longer zoom in and out on the overmap while the game is paused
Crossbolds now have their sprites set to face the correct direction
Added a dialogue function for setting a territory to not be razed
Added a dialogue function for deleting special quest armies from the overmap
Added a dialogue function for ending an active overmap encounter
0.518
The current main menu background with the Kompound is suitably darker
Princesses can once again be nicknamed after being romanced
Fixed a softlock caused by a summoned entity deciding to Defend
Fixed an issue that prevented the Kompound music from playing correctly
The Kompound music now ends correctly when exiting to the overmap
The High Forest Gift Merchant has been readded to the game
NPC's with no avatar should no longer default to showing the Kobold Councilor one
Shop items can now be assigned a specific restock interval, rather than use a default
Shop items can now be set to never restock ever after being purchased :DDDD
The love tooltip in the character inspector now shows love amount instead of disposition amount
The love disposition in the character inspector once again has a yellow outline when the character is romanced
Fixed a bug that would occasionally lock up character mini frame avatar buttons and prevent them from being inspected
Gifts are working once again
Fixed some corrupted siege prefabs that were throwing errors when the penguine siege started
The 'is recruited' parser condition now works correctly, fixed some incorrect dungeon behavior as a result
The output controller no longer stays hidden after finishing a siege
Added some short pathways in the snow in Glacier Fields to hint where the Penguine Scouts are located
Added a new parser function for setting the minister of a territory
Fixed a UI bug that would hide all save games after deleting one, until the saves list was closed and reopened
Fixed an oversight that made only some territories save their statuses and information in save games
Territories once again show what minister is administering them, and the Kobold territory ministers again change over the course of Kobold's quest
The camera and objects in sieges have been rotated 180 degrees so that they work with skyboxes
When transitioning from sieges back to a dungeon, the correct UI elements should once more be re-enabled
The second moot is added
Changed ser's collision type; there should be a lot less janky colliding with walls and scenery, and less climbing up obstacles
Added a new parser condition to check if a character is romanced or not
The game can no longer be paused during the loading screen

Fixed an error that could be caused by dialogue removing characters from the party and then rearranging the party order
Fixed an issue that occasionally caused characters to have multiple entries in the characters list, potentially kind-of duplicating them in the party
Fixed the 'location' dialogue condition to correctly check what territory or dungeon the party is currently in
Kobold Princess' dates and later conversations have been added back into the game, courtesy of Beefpie
Romanced characters will once again get -1 happiness each consecutive turn they are not spoken to!

Romanced characters can once again break up with ser if they become too unhappy or feel unloved! :DDD
Characters in the characters list will now have their name grayed out if they are unavailable, show Action Points instead of borked stamina, and indicate if a character is romanced or not
Fixed a borked function that could cause issues in battles
Fixed the Bonehead Looter occasionally starting battle a second time during the cutscene
Fixed a battle hangup caused by an oversight with enemies defending
There is no longer a buggy-looking double fade to black transition after finishing the Konvert encounter with Kobold Princess
All instances of [He/She], [Man/Woman], [Baron/Baroness], etc. etc. should now be correctly replaced as needed in dialogue and dialogue options
Character nicknames will now show replace that character's name in several places on the UI