Towergirls Unity 0.524b (Kobold Demo)
Aug 20, 2020 10:28:59 GMT -8
Post by DukeFluffy on Aug 20, 2020 10:28:59 GMT -8
Superseded by demo version 0.525 - go download that one
0.524
When returning from battle, or entering a dungeon, the little passive light on ser will now ACTUALLY once again be reactivated
Fixed a bug that could make ser unable to choose to speak with Kobold Knight and Kobold Princess
The main menu should work better for very low resolution monitors
The loading screen no longer has a disjointed, floating ser and cart on low resolution monitors. We're making huge progress.
Added some missing Kobold Princess dialogue back into the game
Fixed an oversight that removed the dialogue options scrollbar from dialogue options with more than five choices
Fixed an issue with gendered titles (i.e. Lord/Lady) in dialogue throwing errors
Fixed text overflowing the dialogue bounds several times during Kobold Princess' dates
The konvert siege can actually be finished and exited out of once again- dumb new transition controller was being dumb
Fixed an oversight in Kobold Knight's dialogue- was checking for the status of the wrong quest so the wrong conversations played later
Added more dialogue to Kobold Knight's 'what should we do now' dialogue option
Siege archer soldiers now use an arrow shoot sound effect when firing instead of the magicky shaman one
Item tooltips should no longer be able to appear partly off the bottom of the screen
Resting at a Leylight now correctly respawns defeated enemies
Maybe fixed an issue with underfoot terrain textures determining ser's footstep sounds throwing errors
Doctor Knight and Nurse Shieldmaiden now have BBOS entries
Monsters can now be set to present their BBOS entries under non-monster categories such as Knights and Folks
While not in a saved game and in the main menu, recruited characters will now display their full BBOS entries for your viewing pleasure
Fixed an issue where after starting a siege the game would sometimes use an old camera object and thereby lock the view in place
Kobold Councilor no longer floats in the Glacier Fields camp
When given silver coins, and this loops over 100, you can no longer occasionally gain a free gold coin in the process
Fixed some typos and too-long bits of dialogue in Canopy Cave
When creating a character, the chosen god worshiped is now saved correctly- older saves game will remain set to none
Overmap encounters can now require you to be romanced with a character to occur, as was intended
Fixed Kobold Princess' dialogue when traveling through High Forest- should now work with all player origins
When you fall into the void inside dungeons there's a new spot checker to return Ser back to the last known, good position
Ser's icon in sieges no longer has a solid white background
Sort-of kind-of fixed the issue where the party could sometimes end up being set to move off the top left corner of the overmap
Fixed a broken dialogue option in Doctor Knight's second encounter
Fixed several typos in the last Smugh encounter; the cart should be buyable in the last encounter once again
The Mimic Man encounter will no longer keep repeating on the overmap; the Rememberance Spear encounter occurs once again
Windowed resolutions smaller than 1024 x 768 are now just set to 1024 x 768
Made a new party overmap icon for after the cart is bought
Added in a little bit of new Smugh dialogue
The cart is now correctly loaded and set when loading a save game where ser owns the cart
Somehow loading to the tutorial will no longer replay the starting tutorial dialogue
The Item Popups and BBOS Popups are enabled once again when starting the game
Ser's drunk animation will resume after winning a battle once again, stupid transition controller
Being defeated by the second Bonehead Looter fight will no longer play earlier tutorial dialogue
The first defeat cutscene in the tavern should be working once again; that goddamn transition controller
Fixed some invisible UI bits that blocked clicks on party member mini panels on smaller screen resolutions
Fullscreen resolutions smaller than 1440 x 900 are now set to 1440 x 900
The character sprite in the character inspector is now more centered on smaller screen resolutions
After adding or removing characters from the party on the overmap the corresponding mini char frames are enabled/disabled
After characters refuse to enter a dungeon and leave the party their mini char frames should now be likewise disabled
The Magic and Chivalry talent trees no longer chop off the last row of talents and can be scrolled through completely once again
Fixed a bug where talking the 'Hulk' talent would cause Ser to lose 3 HP each combat turn
Hitting a movement key during character creation from typing can no longer open up the movement popup for the tutorial
Removed a gray cube over the deployment zone from siege battles
The buried weapons at the Kobold Camp in Glacier Fields can now be picked up
Leylights now have a help popup the first time the player gets near to them
Before recruiting Kobold Knight, he now has an avatar during the very first dialogue with Kobold Councilor
Certain enemies can now have red exclamation marks above their heads to make it more obvious they need to be killed
At the start of the game Ale Knight and Wine Knight now both have dialogue avatars and dialogue sounds
Added alternate drunk dialogue to the Humanitas Dropout
The SCUM class's negative gold now works as intended; any silver gained is removed and goes toward that starting debt
Added a tutorial popup once exiting the hub telling how to move around on the overmap
Replaced all instances of Kobold names in Kobold Councilor's dialogue in Glacier Fields with 'Kobold Leader'
Added a skybox to Fisher Kingdom's hub
0.524b
Fixed two broken dialogue options in the Mimic Man encounter
Fixed an error that could prevent encounters from opening and softlock the game
The slight black dialogue tint should always disappear after dialogue now
0.524
When returning from battle, or entering a dungeon, the little passive light on ser will now ACTUALLY once again be reactivated
Fixed a bug that could make ser unable to choose to speak with Kobold Knight and Kobold Princess
The main menu should work better for very low resolution monitors
The loading screen no longer has a disjointed, floating ser and cart on low resolution monitors. We're making huge progress.
Added some missing Kobold Princess dialogue back into the game
Fixed an oversight that removed the dialogue options scrollbar from dialogue options with more than five choices
Fixed an issue with gendered titles (i.e. Lord/Lady) in dialogue throwing errors
Fixed text overflowing the dialogue bounds several times during Kobold Princess' dates
The konvert siege can actually be finished and exited out of once again- dumb new transition controller was being dumb
Fixed an oversight in Kobold Knight's dialogue- was checking for the status of the wrong quest so the wrong conversations played later
Added more dialogue to Kobold Knight's 'what should we do now' dialogue option
Siege archer soldiers now use an arrow shoot sound effect when firing instead of the magicky shaman one
Item tooltips should no longer be able to appear partly off the bottom of the screen
Resting at a Leylight now correctly respawns defeated enemies
Maybe fixed an issue with underfoot terrain textures determining ser's footstep sounds throwing errors
Doctor Knight and Nurse Shieldmaiden now have BBOS entries
Monsters can now be set to present their BBOS entries under non-monster categories such as Knights and Folks
While not in a saved game and in the main menu, recruited characters will now display their full BBOS entries for your viewing pleasure
Fixed an issue where after starting a siege the game would sometimes use an old camera object and thereby lock the view in place
Kobold Councilor no longer floats in the Glacier Fields camp
When given silver coins, and this loops over 100, you can no longer occasionally gain a free gold coin in the process
Fixed some typos and too-long bits of dialogue in Canopy Cave
When creating a character, the chosen god worshiped is now saved correctly- older saves game will remain set to none
Overmap encounters can now require you to be romanced with a character to occur, as was intended
Fixed Kobold Princess' dialogue when traveling through High Forest- should now work with all player origins
When you fall into the void inside dungeons there's a new spot checker to return Ser back to the last known, good position
Ser's icon in sieges no longer has a solid white background
Sort-of kind-of fixed the issue where the party could sometimes end up being set to move off the top left corner of the overmap
Fixed a broken dialogue option in Doctor Knight's second encounter
Fixed several typos in the last Smugh encounter; the cart should be buyable in the last encounter once again
The Mimic Man encounter will no longer keep repeating on the overmap; the Rememberance Spear encounter occurs once again
Windowed resolutions smaller than 1024 x 768 are now just set to 1024 x 768
Made a new party overmap icon for after the cart is bought
Added in a little bit of new Smugh dialogue
The cart is now correctly loaded and set when loading a save game where ser owns the cart
Somehow loading to the tutorial will no longer replay the starting tutorial dialogue
The Item Popups and BBOS Popups are enabled once again when starting the game
Ser's drunk animation will resume after winning a battle once again, stupid transition controller
Being defeated by the second Bonehead Looter fight will no longer play earlier tutorial dialogue
The first defeat cutscene in the tavern should be working once again; that goddamn transition controller
Fixed some invisible UI bits that blocked clicks on party member mini panels on smaller screen resolutions
Fullscreen resolutions smaller than 1440 x 900 are now set to 1440 x 900
The character sprite in the character inspector is now more centered on smaller screen resolutions
After adding or removing characters from the party on the overmap the corresponding mini char frames are enabled/disabled
After characters refuse to enter a dungeon and leave the party their mini char frames should now be likewise disabled
The Magic and Chivalry talent trees no longer chop off the last row of talents and can be scrolled through completely once again
Fixed a bug where talking the 'Hulk' talent would cause Ser to lose 3 HP each combat turn
Hitting a movement key during character creation from typing can no longer open up the movement popup for the tutorial
Removed a gray cube over the deployment zone from siege battles
The buried weapons at the Kobold Camp in Glacier Fields can now be picked up
Leylights now have a help popup the first time the player gets near to them
Before recruiting Kobold Knight, he now has an avatar during the very first dialogue with Kobold Councilor
Certain enemies can now have red exclamation marks above their heads to make it more obvious they need to be killed
At the start of the game Ale Knight and Wine Knight now both have dialogue avatars and dialogue sounds
Added alternate drunk dialogue to the Humanitas Dropout
The SCUM class's negative gold now works as intended; any silver gained is removed and goes toward that starting debt
Added a tutorial popup once exiting the hub telling how to move around on the overmap
Replaced all instances of Kobold names in Kobold Councilor's dialogue in Glacier Fields with 'Kobold Leader'
Added a skybox to Fisher Kingdom's hub
0.524b
Fixed two broken dialogue options in the Mimic Man encounter
Fixed an error that could prevent encounters from opening and softlock the game
The slight black dialogue tint should always disappear after dialogue now