Towergirls Unity 0.530 - 0.531.1
Jan 25, 2021 18:30:20 GMT -8
Post by DukeFluffy on Jan 25, 2021 18:30:20 GMT -8
0.531.1 patch download here
0.531.1
The It's Garbage perk should now correctly reduce the cost of equipment by 20%; updated the description slightly
Charismatic, Silver Tongue, A New Man, and Nonchalant should now correctly increase character Disposition- this will not retroactively be applied
Wariness and Desperate Strength now work slightly differently for the ATB system, updated the descriptions
Shrine of Humility should now correctly grant +1 Food income when owning at least one territory
The 'When All You Have' origin talent should now correctly grant +1 Damage for all types of Blunt weapon
Fixed an issue that could cause Character Frame buffs to constantly refresh, preventing them from being highlighted or showing their tooltip
Fixed a crash that could occur when loading if Ser had more than six dungeon-useable abilities
Mining Councilor's dialogue will no longer lock up when returning from the Kobold Mine after settling things non-violently
Fixed an issue that could prevent the choosing-to-speak-with-character dialogue from working and throwing an error
Fixed an issue with Robe items not being purchaseable; additionally they've been renamed to Novice Robes for purely flavor reasons
The Councilor dialogue options should no longer vanish from Canopy Cave dialogue between the king meeting and first moot
The OUT OF DATE popup in the main menu, when the game is out of date, will now properly shade all of the screen behind that alert popup
Fixed an endlessly looping dialogue with Boar Knight via adding a back option
Added support to the main menu for detecting minute Patron/Public versions of the game
Fixed an issue that could prevent Kobold Princess' from continuing past the initial councilor tasks
Invigorate and Homily now have a cast time
Updated Spider Swarm's description to properly indicate that it lasts for 10 turns
Strength now properly applies a buff to the targeted charater
Fixed an issue where clicking on a dungeon item in quick succession would pick up more than one of that item
Shield Smash has been set to target hostiles, and should work correctly now
The Escapee talent has had 'Speed' in the description replaced with Awareness; Ser should also now run faster, as was intended
Dismal Shiv's description now makes mention of the +1D3 Cold Damage
The dungeon map will now be hidden when starting a battle
Nimbus and Nova now use their correct icons in the abilities screen and elsewhere
Status tooltips will now correctly mention any modifications to Cold or Electric resist
Gas Cloud is now correctly denoted as being a Destruction spell
Abilities and spells that are not intended to be used in Battle should no longer be able to be used in battle :DDDDD
Restored ability/spell animations in battle
Abilities and spells used outside of battles will now only cost their respective resource once instead of twice
Marking Shot now correctly applies a debuff
Conjure Pastry now works
Changed the way For Absent Friends works- before it was hardcoded to appear in battle messages when Ser took damage, under a certain amount of health. Instead it will now grant a 50% Damage Resistance buff as appropriate that can be highlighted and viewed on Ser's character panel.
Buffs can now have custom tooltips
Guts and Desperate Strength should now also have Buff icons for when they are active on a character.
0.531
Fixed the two missing stairs in the long Hub basement room
Fixed gold being subtracted twice when silver drops below 0 and rolls over
When entering certain small rooms and remaining against a doorway, you no longer have to walk away from the doorway and then back in order to activate it
Ser should no longer occasionally fall into the void when entering/exiting different buildings in the Hub
Lootable containers in the Hub and Kobold Mine will now correctly retain their looted state when saving and loading
Fixed the Wizard's Sleeve and Magic Merchant having items listed in their store for sale but with no quantity, preventing their selection
The dirt in in the Dwarf Tavern Basement, for the Ratfolk quest, now correctly appears under ser and other characters
The Dwarf Villager in the hub will now face toward the camera while in the Dwarf Tavern Basement
Fixed an issue where talk SFX could fail to be set up for characters in dungeons
Fixed a bug where the Ratfolk quest couldn't be failed and ended correctly
The Cleverness human racial talent no longer grants double experience and instead +20%, as was intended
Wrote some alternate dialogue for when visting High Forest with Kobold Princess at a later stage in her quest
Bandit Tower can actually be visited now, oops
Probably fixed a softlock caused by the first insect soldiers in Kobold Mine not being able to fade out
Fixed missing dialogue in Kobold Mine when the optional final fight is won
Replaced instances of the perk 'It's Shit' with 'It's Garbage' in dialogue, as was intended. Can't have overly offensive language in our mostly SFW game, isn't that right, Hetros?
Refusing to help the Dwarf Villager out further, during the Ratfolk Quest, should now correctly finish the dialogue and return to the main hub room
Fixed one of the Auntie Bubble and Auntie Trouble, Ratfolk, Mage Ser, dialogue options not working
Fixed one of the Ratfolk dialogue options having incorrect Dialogue Choice formatting
Fixed two dialogue options in the Chloelle Idol quest not going to the correct dialogue
When a quest is set to Finished or Failed, the last popup flash at the bottom right will now display a 'Quest Finished' or 'Quest Failed' instead of 'Quest Updated'
When loading a game, if ser's body type is not set, it will no longer prompt the character creation screen for unfilled settings
Fixed a typo in Bone Dad's dialogue, when lying about the potion, that could softlock the game
Fixed Forge Knight updating the wrong quest when asking about fetish carvings
Adding some missing dialogue lines to Kobold Knight's choose-to-speak-with dialogue
Added missing dialogue for one of the dialogue choice's in Kobold Councilor's pre-siege dialogue
Fixed the Bolt, Conjure Pastry, and Conjure Cigar talents in the talent selection screen displaying incorrect tooltip information
Ability tooltips should correctly arrange the information and flavor text and no longer have overlapping text as a result
You can no longer select infinite talents, or out of order talents, with the first talent point that you start the game with :DDDDDD
Fixed several typos in Kobold Princess' dialogue that could prevent access to certain lines of dialogue or softlock the game
Hitting the Exit Dungeon button immediately after entering a dungeon, but before the transition animation is done, will no longer exit the dungeon and softlock the game
Hitting sublocations on the bottom bar while exiting a dungeon will similarly no longer have any effect and bork up the game states + softlock
Updated battle button tooltips to remove references to the no longer used Action Points
Fixed an error caused by selecting armies on the overmap owned by hostile armies belonging to no particular kingdom (i.e. Tusk, Molted)
The very first line of dialogue in a conversation will now correctly show an avatar and use appropriate talk SFX as appropriate
Fixed Boar Knight not having talking SFX after joining the party
Fixed an issue where party members would fail to set their correct choose-to-speak-with dialogue/conversation when loading a game
Fixed some dead-end softlocks in Boar Knight's dialogue
Added some missing dialogue to Boar Knight's choose-to-speak-with conversation and Roasted P'orc conversation
A certain knight is now removed from Enchanted Tower when one of several criteria are set
The game should now be able to save in one of the few rooms before Malevolent Mirror successfully and then load to them- will not retroactively apply to old saves in those rooms
When loading the game into a dungeon, if ser's saved-to dungeon room cannot be found, the player will instead be returned to the first room of the dungeon
The dialogue conditional for checking ser's origin now works with >=, >, <=, and < operands, as was intended
Fixed the special boss health bar at the end of Enchanted Tower not working and throwing errors
Mace and Spear Bandits no longer have an accuracy of 0, and can correctly attack as a result
Fixed an oversight that let Ser appear to slide around if moving right after the Leylight Wash animation ends
Probably fixed an issue where enemies with a fraction of a point of health left could incorrectly have their health amount displayed as 0 in their panel
Fixed the Silver Tongue option with Bandit Chief not being able to start the battle
Closing out of Boar Knight's dialogue is now a thing and throws no errors in the process
The Split Asunder debuff can now stack, as was intended
Bandit Chief should no longer appear in Bandit Tower after the dungeon is wrapped up
You can no longer assign an attribute point, while leveling up, and then via button shenanigans exit out of leveling with that attribute point still assigned
Field Princess is no longer also called Exile Princess interchangeably
Fixed an unintended loop in Kobold Princess' dialogue, in High Forest, if Ser has the Lawman's Son background
Added a bit of missing dialogue to the final encounter in Kobold Mine
Closing out of the character inspect will now also close out of any open ability or talent tooltips
Fixed an issue where enemies acting would skip the current selected character and go to the next player character ready to act
Fixed an issue where enemies acting while the player has partially issued an order would return to the main radial menu
Buffs that have thorns effect, and deal damage to attacking enemies, will now take effect and work on enemies even when oncoming hits deal zero damage
Surge now actually grants a buff
Nova now deals as much damage as was claimed in the tooltip
Abilities can now correctly apply one of an arbitrary number of buffs or debuffs
Acid Spray will now correctly apply one of random buffs if the status resist roll is failed
Magelight will now grant +3 MP when selected outside of the typical leveling-up menu
Bolster now recovers 2 seconds of Action Timer instead of stamina, as was intended
Invigorate now recovers 5 seconds of Action Timer instead of stamina, was was also intended
ALSO COMMANDING SHOUT LOL
Grit Those Teeth! now actually purges a defect, very intended
Talent abilities that are only designed and meant to be used in Sieges should no longer appear under general Abilities and All Abilities within each character's ability lists
Jack of All Trades now works correctly when selecting that talent out of the normal leveling up process
Ability tooltips should no longer have their text/description stretched out vertically in a hideous manner
Skyward Shields, and other battle abilities that specifically target the rear column, should now work correctly
Fixed the Tumble and Roll passive description; now correctly displays ++5% Avoidance instead of an inaccurate +7%
You can no longer stack Blessed and Greater Blessed buffs by using the later in a dungeon
Gouge's Bleeding debuff will no longer be denoted as persisting, as it only actually lasts five turns
Summon Armor will now update Ser's battle sprite appearance when used in battles
Character favorited siege abilities, that cannot be used in battle, will retroactively be removed from their favorited ability list(s) on loading
Fixed a bug where casting Summon Armor in the dungeon would cause the character panel's buffs to constantly refresh every frame
When resting or losing the buff, Summoned Armor will now correctly refresh all the sprites that make up ser
When using Summon Armor in battle, Ser's battle sprite should now fully refresh and update to show the summoned armor
Special boss panels/healthbars now show an Action Timer
The 'Set Destination' button in the territory inspector should work once again and throw no errors
Added a placeholder Pause button for battles; when toggled on the Action Timers will fill 1/10 as quickly
The Knife Nut talent should now apply to Shortswords, as was intended
May have fixed an error being thrown by the top left coin effect, which occurred during transactions
The fourth party slot (bottom left) can now correctly have the corresponding character removed in the grid display
Double Tap now works as intended; hopefully didn't break anything else in the process of fixing it
Wave of Daggers now targets correctly; wasn't flagged to 'Target Hostile' for some reason
Sucks To Be You's Stun should correctly have a chance of applying to the hit enemy
Smoke Grenade now works as intended, although it will now apply full avoidance to enemies
Replaced instances of 'Blunt Resist' with 'Crush Resist' in the Hulk and Face-To-Fist-Style tooltips
The Haul Ass talent now speeds up Ser in dungeons, as was intended
The Pugilist talent's description now also mentions the increase in damage from the improved damage divisor
All Out Attack was also missing a Target Hostile bool, should work as intended now
Entropy Bolt will now correctly apply one of random buffs if the status resist roll is failed
Fixed an oversight in the code where players used abilities in dungeons outside of battles; Bless and Greater Blessed buffs should now interact as intended
Shield to Face is now correctly set as an Ability
Enabling or disabling QTE's in battle, via options, should now correctly be saved
Bolster now works as was intended and the Action Timer recover has been increased to 3 seconds (from 2)
Grit Those Teeth! should now work as intended
Skyward Shields now works correctly in battles
Fixed an issue in Boar Knight's recruitment dialogue
Selecting an ability with the first talent point, out of the levelup screen, should now allow that ability to appear on the bottom bar if it's an ability useable in dungeons
0.530
Added an overmap encounter room for the Midnight Mansion area because I could
The default Ser light can now be disabled in specific dungeons
Dungeon doorways can now change dungeon lighting when activated
Animated item chests have been added into the game
Item chests and enemies have been added back into Bandit Tower
Lighting and skybox states are now saved and loaded if they are changed from the default in a dungeon
Characters can now be pacifists; they will not participate in battles but grant the party a passive bonus
Items can now be set to be removed from the inventory when returning to the Overmap
New item; Endless Fields Loaf- restores 7 HP and is removed from the Inventory when exiting a dungeon
Field Princess has been statted up and has a new, shiny BBOS entry. While you won't be able to adventure with Field Princess any time soon they have been set to be the first Pacifist character. When entering a hostile dungeon, and Field Princess is in the party, Ser will be given the Blessed buff and 5 Endless Field Loaves.
Enemy encounters can now be assigned a buff to apply to the enemies on initialization
Fixed a bug where a party member using Pommel Strike / weapon with a missing reference could instantly kill the targeted enemy
Goddamn leylights should no longer have their goddamn 'actiavted' components turn on when returning from battle irregardless of their activation status
Peasant Princess, now known as Field Princess, is once again rescuable
Dungeons can now be set to disable saving while within it
Fixed an oversight where occasionally the last NPC present in a dungeon or scene could not be located and targeted with NPC dialogue functions
Added a new dialogue function to pan the dungeon camera from its current position to another
Fixed an error that could occur in the Main Menu siege battle when watched for long enough
Incorrect dialogue will no longer play when the game state is transitioning and you bash Space and Enter at very hihg speeds; going to the next dialogue is now paused when the game state is transitioning
Added back in the reward cutscene for rescuing Field Princess in Endless Fields
Field Princess is once again rescuable! Bandit Tower is missing a lot of decor, but the rescue quest itself is completable.
Towergirls: the Game now uses an Action Time Battle system for battles! Charaters will be able to act once every six seconds, although each point of Finesse past 10 will increase the recharge rate by 2.5%. Smaller weapons will refund some of the recharge when used to attack. Hopefully this will make for more engaging battles.
Initiative is now ((Finesse - 10) * 3) instead of (Awareness * 2). Instead of battle order, each point of Initiative will now increase the starting Action Timer of the character by 1%.
Sprinting no longer consumes Action Points and is free as a result
Press The Attack now only has a 70% chance to apply a stack
Lighter weapons will refund some Action Timer when used to attack and heavier weapons will have a penalty and put it into the negatives. Other two handed weapon penalties (I.e. Finesse, Awareness, Initiative, Accuracy) have slightly been reduced as a result. This bonus will range from -0s at the greatest, and +1s at the worst, corresponding to a +15% or -15% modification to effective DPS.
Added back in the Knife/Dagger attack animation
Being stunned will now remove the Defending status
Fixed an oversight where Ser's defending graphic would appear below the character sprites
Spells can now require a certain amount of time to cast, even after the order is being performed. Taking damage during this time has a chance of interupting the spellcasting and wasting the spell. The chance to resist spell interuption, when taking damage while casting, is equal to (100% - (Percent HP Lost * 4%)).
Removed the 'battle timer' option in the options menu; instead there is now a Slider to modify how quickly meters fill up in battle. Can range from 75% to 125% speed.
Changed attack/spell message descriptions in the output log, in battle, to more clearly denote what is being rolled and when
Boss health has been boosted by about 33-50% across the board
Battle tutorial popup and movement popup has been updated for the new battle system
0.531.1
The It's Garbage perk should now correctly reduce the cost of equipment by 20%; updated the description slightly
Charismatic, Silver Tongue, A New Man, and Nonchalant should now correctly increase character Disposition- this will not retroactively be applied
Wariness and Desperate Strength now work slightly differently for the ATB system, updated the descriptions
Shrine of Humility should now correctly grant +1 Food income when owning at least one territory
The 'When All You Have' origin talent should now correctly grant +1 Damage for all types of Blunt weapon
Fixed an issue that could cause Character Frame buffs to constantly refresh, preventing them from being highlighted or showing their tooltip
Fixed a crash that could occur when loading if Ser had more than six dungeon-useable abilities
Mining Councilor's dialogue will no longer lock up when returning from the Kobold Mine after settling things non-violently
Fixed an issue that could prevent the choosing-to-speak-with-character dialogue from working and throwing an error
Fixed an issue with Robe items not being purchaseable; additionally they've been renamed to Novice Robes for purely flavor reasons
The Councilor dialogue options should no longer vanish from Canopy Cave dialogue between the king meeting and first moot
The OUT OF DATE popup in the main menu, when the game is out of date, will now properly shade all of the screen behind that alert popup
Fixed an endlessly looping dialogue with Boar Knight via adding a back option
Added support to the main menu for detecting minute Patron/Public versions of the game
Fixed an issue that could prevent Kobold Princess' from continuing past the initial councilor tasks
Invigorate and Homily now have a cast time
Updated Spider Swarm's description to properly indicate that it lasts for 10 turns
Strength now properly applies a buff to the targeted charater
Fixed an issue where clicking on a dungeon item in quick succession would pick up more than one of that item
Shield Smash has been set to target hostiles, and should work correctly now
The Escapee talent has had 'Speed' in the description replaced with Awareness; Ser should also now run faster, as was intended
Dismal Shiv's description now makes mention of the +1D3 Cold Damage
The dungeon map will now be hidden when starting a battle
Nimbus and Nova now use their correct icons in the abilities screen and elsewhere
Status tooltips will now correctly mention any modifications to Cold or Electric resist
Gas Cloud is now correctly denoted as being a Destruction spell
Abilities and spells that are not intended to be used in Battle should no longer be able to be used in battle :DDDDD
Restored ability/spell animations in battle
Abilities and spells used outside of battles will now only cost their respective resource once instead of twice
Marking Shot now correctly applies a debuff
Conjure Pastry now works
Changed the way For Absent Friends works- before it was hardcoded to appear in battle messages when Ser took damage, under a certain amount of health. Instead it will now grant a 50% Damage Resistance buff as appropriate that can be highlighted and viewed on Ser's character panel.
Buffs can now have custom tooltips
Guts and Desperate Strength should now also have Buff icons for when they are active on a character.
0.531
Fixed the two missing stairs in the long Hub basement room
Fixed gold being subtracted twice when silver drops below 0 and rolls over
When entering certain small rooms and remaining against a doorway, you no longer have to walk away from the doorway and then back in order to activate it
Ser should no longer occasionally fall into the void when entering/exiting different buildings in the Hub
Lootable containers in the Hub and Kobold Mine will now correctly retain their looted state when saving and loading
Fixed the Wizard's Sleeve and Magic Merchant having items listed in their store for sale but with no quantity, preventing their selection
The dirt in in the Dwarf Tavern Basement, for the Ratfolk quest, now correctly appears under ser and other characters
The Dwarf Villager in the hub will now face toward the camera while in the Dwarf Tavern Basement
Fixed an issue where talk SFX could fail to be set up for characters in dungeons
Fixed a bug where the Ratfolk quest couldn't be failed and ended correctly
The Cleverness human racial talent no longer grants double experience and instead +20%, as was intended
Wrote some alternate dialogue for when visting High Forest with Kobold Princess at a later stage in her quest
Bandit Tower can actually be visited now, oops
Probably fixed a softlock caused by the first insect soldiers in Kobold Mine not being able to fade out
Fixed missing dialogue in Kobold Mine when the optional final fight is won
Replaced instances of the perk 'It's Shit' with 'It's Garbage' in dialogue, as was intended. Can't have overly offensive language in our mostly SFW game, isn't that right, Hetros?
Refusing to help the Dwarf Villager out further, during the Ratfolk Quest, should now correctly finish the dialogue and return to the main hub room
Fixed one of the Auntie Bubble and Auntie Trouble, Ratfolk, Mage Ser, dialogue options not working
Fixed one of the Ratfolk dialogue options having incorrect Dialogue Choice formatting
Fixed two dialogue options in the Chloelle Idol quest not going to the correct dialogue
When a quest is set to Finished or Failed, the last popup flash at the bottom right will now display a 'Quest Finished' or 'Quest Failed' instead of 'Quest Updated'
When loading a game, if ser's body type is not set, it will no longer prompt the character creation screen for unfilled settings
Fixed a typo in Bone Dad's dialogue, when lying about the potion, that could softlock the game
Fixed Forge Knight updating the wrong quest when asking about fetish carvings
Adding some missing dialogue lines to Kobold Knight's choose-to-speak-with dialogue
Added missing dialogue for one of the dialogue choice's in Kobold Councilor's pre-siege dialogue
Fixed the Bolt, Conjure Pastry, and Conjure Cigar talents in the talent selection screen displaying incorrect tooltip information
Ability tooltips should correctly arrange the information and flavor text and no longer have overlapping text as a result
You can no longer select infinite talents, or out of order talents, with the first talent point that you start the game with :DDDDDD
Fixed several typos in Kobold Princess' dialogue that could prevent access to certain lines of dialogue or softlock the game
Hitting the Exit Dungeon button immediately after entering a dungeon, but before the transition animation is done, will no longer exit the dungeon and softlock the game
Hitting sublocations on the bottom bar while exiting a dungeon will similarly no longer have any effect and bork up the game states + softlock
Updated battle button tooltips to remove references to the no longer used Action Points
Fixed an error caused by selecting armies on the overmap owned by hostile armies belonging to no particular kingdom (i.e. Tusk, Molted)
The very first line of dialogue in a conversation will now correctly show an avatar and use appropriate talk SFX as appropriate
Fixed Boar Knight not having talking SFX after joining the party
Fixed an issue where party members would fail to set their correct choose-to-speak-with dialogue/conversation when loading a game
Fixed some dead-end softlocks in Boar Knight's dialogue
Added some missing dialogue to Boar Knight's choose-to-speak-with conversation and Roasted P'orc conversation
A certain knight is now removed from Enchanted Tower when one of several criteria are set
The game should now be able to save in one of the few rooms before Malevolent Mirror successfully and then load to them- will not retroactively apply to old saves in those rooms
When loading the game into a dungeon, if ser's saved-to dungeon room cannot be found, the player will instead be returned to the first room of the dungeon
The dialogue conditional for checking ser's origin now works with >=, >, <=, and < operands, as was intended
Fixed the special boss health bar at the end of Enchanted Tower not working and throwing errors
Mace and Spear Bandits no longer have an accuracy of 0, and can correctly attack as a result
Fixed an oversight that let Ser appear to slide around if moving right after the Leylight Wash animation ends
Probably fixed an issue where enemies with a fraction of a point of health left could incorrectly have their health amount displayed as 0 in their panel
Fixed the Silver Tongue option with Bandit Chief not being able to start the battle
Closing out of Boar Knight's dialogue is now a thing and throws no errors in the process
The Split Asunder debuff can now stack, as was intended
Bandit Chief should no longer appear in Bandit Tower after the dungeon is wrapped up
You can no longer assign an attribute point, while leveling up, and then via button shenanigans exit out of leveling with that attribute point still assigned
Field Princess is no longer also called Exile Princess interchangeably
Fixed an unintended loop in Kobold Princess' dialogue, in High Forest, if Ser has the Lawman's Son background
Added a bit of missing dialogue to the final encounter in Kobold Mine
Closing out of the character inspect will now also close out of any open ability or talent tooltips
Fixed an issue where enemies acting would skip the current selected character and go to the next player character ready to act
Fixed an issue where enemies acting while the player has partially issued an order would return to the main radial menu
Buffs that have thorns effect, and deal damage to attacking enemies, will now take effect and work on enemies even when oncoming hits deal zero damage
Surge now actually grants a buff
Nova now deals as much damage as was claimed in the tooltip
Abilities can now correctly apply one of an arbitrary number of buffs or debuffs
Acid Spray will now correctly apply one of random buffs if the status resist roll is failed
Magelight will now grant +3 MP when selected outside of the typical leveling-up menu
Bolster now recovers 2 seconds of Action Timer instead of stamina, as was intended
Invigorate now recovers 5 seconds of Action Timer instead of stamina, was was also intended
ALSO COMMANDING SHOUT LOL
Grit Those Teeth! now actually purges a defect, very intended
Talent abilities that are only designed and meant to be used in Sieges should no longer appear under general Abilities and All Abilities within each character's ability lists
Jack of All Trades now works correctly when selecting that talent out of the normal leveling up process
Ability tooltips should no longer have their text/description stretched out vertically in a hideous manner
Skyward Shields, and other battle abilities that specifically target the rear column, should now work correctly
Fixed the Tumble and Roll passive description; now correctly displays ++5% Avoidance instead of an inaccurate +7%
You can no longer stack Blessed and Greater Blessed buffs by using the later in a dungeon
Gouge's Bleeding debuff will no longer be denoted as persisting, as it only actually lasts five turns
Summon Armor will now update Ser's battle sprite appearance when used in battles
Character favorited siege abilities, that cannot be used in battle, will retroactively be removed from their favorited ability list(s) on loading
Fixed a bug where casting Summon Armor in the dungeon would cause the character panel's buffs to constantly refresh every frame
When resting or losing the buff, Summoned Armor will now correctly refresh all the sprites that make up ser
When using Summon Armor in battle, Ser's battle sprite should now fully refresh and update to show the summoned armor
Special boss panels/healthbars now show an Action Timer
The 'Set Destination' button in the territory inspector should work once again and throw no errors
Added a placeholder Pause button for battles; when toggled on the Action Timers will fill 1/10 as quickly
The Knife Nut talent should now apply to Shortswords, as was intended
May have fixed an error being thrown by the top left coin effect, which occurred during transactions
The fourth party slot (bottom left) can now correctly have the corresponding character removed in the grid display
Double Tap now works as intended; hopefully didn't break anything else in the process of fixing it
Wave of Daggers now targets correctly; wasn't flagged to 'Target Hostile' for some reason
Sucks To Be You's Stun should correctly have a chance of applying to the hit enemy
Smoke Grenade now works as intended, although it will now apply full avoidance to enemies
Replaced instances of 'Blunt Resist' with 'Crush Resist' in the Hulk and Face-To-Fist-Style tooltips
The Haul Ass talent now speeds up Ser in dungeons, as was intended
The Pugilist talent's description now also mentions the increase in damage from the improved damage divisor
All Out Attack was also missing a Target Hostile bool, should work as intended now
Entropy Bolt will now correctly apply one of random buffs if the status resist roll is failed
Fixed an oversight in the code where players used abilities in dungeons outside of battles; Bless and Greater Blessed buffs should now interact as intended
Shield to Face is now correctly set as an Ability
Enabling or disabling QTE's in battle, via options, should now correctly be saved
Bolster now works as was intended and the Action Timer recover has been increased to 3 seconds (from 2)
Grit Those Teeth! should now work as intended
Skyward Shields now works correctly in battles
Fixed an issue in Boar Knight's recruitment dialogue
Selecting an ability with the first talent point, out of the levelup screen, should now allow that ability to appear on the bottom bar if it's an ability useable in dungeons
0.530
Added an overmap encounter room for the Midnight Mansion area because I could
The default Ser light can now be disabled in specific dungeons
Dungeon doorways can now change dungeon lighting when activated
Animated item chests have been added into the game
Item chests and enemies have been added back into Bandit Tower
Lighting and skybox states are now saved and loaded if they are changed from the default in a dungeon
Characters can now be pacifists; they will not participate in battles but grant the party a passive bonus
Items can now be set to be removed from the inventory when returning to the Overmap
New item; Endless Fields Loaf- restores 7 HP and is removed from the Inventory when exiting a dungeon
Field Princess has been statted up and has a new, shiny BBOS entry. While you won't be able to adventure with Field Princess any time soon they have been set to be the first Pacifist character. When entering a hostile dungeon, and Field Princess is in the party, Ser will be given the Blessed buff and 5 Endless Field Loaves.
Enemy encounters can now be assigned a buff to apply to the enemies on initialization
Fixed a bug where a party member using Pommel Strike / weapon with a missing reference could instantly kill the targeted enemy
Goddamn leylights should no longer have their goddamn 'actiavted' components turn on when returning from battle irregardless of their activation status
Peasant Princess, now known as Field Princess, is once again rescuable
Dungeons can now be set to disable saving while within it
Fixed an oversight where occasionally the last NPC present in a dungeon or scene could not be located and targeted with NPC dialogue functions
Added a new dialogue function to pan the dungeon camera from its current position to another
Fixed an error that could occur in the Main Menu siege battle when watched for long enough
Incorrect dialogue will no longer play when the game state is transitioning and you bash Space and Enter at very hihg speeds; going to the next dialogue is now paused when the game state is transitioning
Added back in the reward cutscene for rescuing Field Princess in Endless Fields
Field Princess is once again rescuable! Bandit Tower is missing a lot of decor, but the rescue quest itself is completable.
Towergirls: the Game now uses an Action Time Battle system for battles! Charaters will be able to act once every six seconds, although each point of Finesse past 10 will increase the recharge rate by 2.5%. Smaller weapons will refund some of the recharge when used to attack. Hopefully this will make for more engaging battles.
Initiative is now ((Finesse - 10) * 3) instead of (Awareness * 2). Instead of battle order, each point of Initiative will now increase the starting Action Timer of the character by 1%.
Sprinting no longer consumes Action Points and is free as a result
Press The Attack now only has a 70% chance to apply a stack
Lighter weapons will refund some Action Timer when used to attack and heavier weapons will have a penalty and put it into the negatives. Other two handed weapon penalties (I.e. Finesse, Awareness, Initiative, Accuracy) have slightly been reduced as a result. This bonus will range from -0s at the greatest, and +1s at the worst, corresponding to a +15% or -15% modification to effective DPS.
Added back in the Knife/Dagger attack animation
Being stunned will now remove the Defending status
Fixed an oversight where Ser's defending graphic would appear below the character sprites
Spells can now require a certain amount of time to cast, even after the order is being performed. Taking damage during this time has a chance of interupting the spellcasting and wasting the spell. The chance to resist spell interuption, when taking damage while casting, is equal to (100% - (Percent HP Lost * 4%)).
Removed the 'battle timer' option in the options menu; instead there is now a Slider to modify how quickly meters fill up in battle. Can range from 75% to 125% speed.
Changed attack/spell message descriptions in the output log, in battle, to more clearly denote what is being rolled and when
Boss health has been boosted by about 33-50% across the board
Battle tutorial popup and movement popup has been updated for the new battle system