Towergirls Unity 0.535
Jun 30, 2021 8:24:31 GMT -8
Post by DukeFluffy on Jun 30, 2021 8:24:31 GMT -8
Still not dead. Download here.
0.535
Added back in Bronta's Hold dialogue location
The world of Corona now has lakes and rivers
The Knight Weaver and Knight Barkeep shops have been readded to Bronta's hold
A new overmap encounter room has been added for Rhinestone Carnival
Mysterious Knight can once again be recruited
Long character names on their respective frames, at the bottom of the screen, will now be shrunk as needed to fit on them
Added a message to the News Feed on the main menu for when there's no Internet connection
Added a new parser command for making the camera shake an arbitrary amount for however long
Fixed an occasional error could by choosing an ability talent on characters when leveling up
Yven, the wonderful Knight of Bleu, can once again be dueled; his complicated AI has been redone from the GMS version for your pleasure
Added a new dialogue conditional to check how many party members there are presently in the party
Weapon abilities will now use the equipped weapon's damage type as appropriate- formerly defaulted to Slash
The entire battle log message will now be displayed when a weapon ability misses a target
Boss healthbars can no longer prevent the player from exiting out of inspecting a character while in battle
Shield Smash now correctly counts as a Weapon Ability; should be considerably more reliable now
Added a new dialogue function for sliding NPC's around, and then having them fade or do a little hop after. Muy importante.
Added a new dialogue function to prevent going to the next dialogue until a specified NPC is done moving
Knight Princess' rescue quest has been added! Decorations will come later!
0.535
Added back in Bronta's Hold dialogue location
The world of Corona now has lakes and rivers
The Knight Weaver and Knight Barkeep shops have been readded to Bronta's hold
A new overmap encounter room has been added for Rhinestone Carnival
Mysterious Knight can once again be recruited
Long character names on their respective frames, at the bottom of the screen, will now be shrunk as needed to fit on them
Added a message to the News Feed on the main menu for when there's no Internet connection
Added a new parser command for making the camera shake an arbitrary amount for however long
Fixed an occasional error could by choosing an ability talent on characters when leveling up
Yven, the wonderful Knight of Bleu, can once again be dueled; his complicated AI has been redone from the GMS version for your pleasure
Added a new dialogue conditional to check how many party members there are presently in the party
Weapon abilities will now use the equipped weapon's damage type as appropriate- formerly defaulted to Slash
The entire battle log message will now be displayed when a weapon ability misses a target
Boss healthbars can no longer prevent the player from exiting out of inspecting a character while in battle
Shield Smash now correctly counts as a Weapon Ability; should be considerably more reliable now
Added a new dialogue function for sliding NPC's around, and then having them fade or do a little hop after. Muy importante.
Added a new dialogue function to prevent going to the next dialogue until a specified NPC is done moving
Knight Princess' rescue quest has been added! Decorations will come later!