Towergirls Unity 0.536.2
Aug 14, 2021 19:24:04 GMT -8
Post by DukeFluffy on Aug 14, 2021 19:24:04 GMT -8
STILL NOT DEAD. Download here.
0.536.2
The Mage Apprentice and Mage Assistant Weak Bolt spell no longer causes an error and softlock
Fixed the Debutante and Seneschal fights not starting in High Forest; also probably fixed any other similar encounters missing a 'room at' reference as a result
The new passive system is in; when leveling up you now get 3 passive points to put into whatever you like (formerly 1 attribute point and 2 2x HP or 2x MP points)
Non Ser-Knight characters will now automatically spend 2 of their 3 passive points when first starting the levelup process
Base Magic Resist is now only Intelligence % (down from Intelligence * 3%)
An army-related error caused by exiting a game or loading into another one should probably no longer occur
Removed one of the encounters in the Kompound near the Leylight, and shifted the other slightly further away
0.536.1
Basic item consumables should work in Dungeons and the Overmap once again
0.536
Reworked Ability Scriptable Objects; they are now much more clean, simple, and forward-proofed. Some abilities might be acting a little wonky until a second pass at them is made and errors are fixed.
The new procedural dungeon decor system has been implemented- both Roll Tower and Bandit Tower should have some sporadic decor in most rooms. As time goes on this will be made to accommodate more finesseful bits of decoration and place them more artistically.
Fixed two encounters in Roll Tower not having the correct 'room at' parameter set and not being able to spot the player as a result
Red Spawn in Roll Tower now have correctly scaled battle sprites
The Bull Rush Ability now deals -1d6 AP Damage instead of a flat 1d6 AP Damage (now scales with weapon damage)
Cleave now deals -3 Damage instead of -2 Damage, otherwise has same Accuracy penalty
Impale now costs 8 AP (up from 6) and has -65% Accuracy (down from -50%)
Shield Smash's Stun now has a 60% chance to apply (up from 50%) and a 60% chance to apply the Accuracy debuff (also up from 50%)
Shield To Face's Stun now has a 70% chance to apply (up from 65%) and a 70% chance to apply the Accuracy debuff (also up from 65%)
Skyward Shields now applies the buff to the entire party as opposed to just the rear row
Fixed an issue where an opened/activated dungeon chest would spazz out like crazy instead of staying open
Added abilities to the debug console; can now view all of them and click to add them to Ser's ability roster
Item entries in the debug console now have tooltips when highlighted
Added characters to the debug console; can now add characters to the party and character roster
Fixed an issue introduced in Knight Princess' rescue that prevented overmap encounter battles from starting
The Canopy Cave battle background has had the obnoxious gray plane removed from the background
0.536.2
The Mage Apprentice and Mage Assistant Weak Bolt spell no longer causes an error and softlock
Fixed the Debutante and Seneschal fights not starting in High Forest; also probably fixed any other similar encounters missing a 'room at' reference as a result
The new passive system is in; when leveling up you now get 3 passive points to put into whatever you like (formerly 1 attribute point and 2 2x HP or 2x MP points)
Non Ser-Knight characters will now automatically spend 2 of their 3 passive points when first starting the levelup process
Base Magic Resist is now only Intelligence % (down from Intelligence * 3%)
An army-related error caused by exiting a game or loading into another one should probably no longer occur
Removed one of the encounters in the Kompound near the Leylight, and shifted the other slightly further away
0.536.1
Basic item consumables should work in Dungeons and the Overmap once again
0.536
Reworked Ability Scriptable Objects; they are now much more clean, simple, and forward-proofed. Some abilities might be acting a little wonky until a second pass at them is made and errors are fixed.
The new procedural dungeon decor system has been implemented- both Roll Tower and Bandit Tower should have some sporadic decor in most rooms. As time goes on this will be made to accommodate more finesseful bits of decoration and place them more artistically.
Fixed two encounters in Roll Tower not having the correct 'room at' parameter set and not being able to spot the player as a result
Red Spawn in Roll Tower now have correctly scaled battle sprites
The Bull Rush Ability now deals -1d6 AP Damage instead of a flat 1d6 AP Damage (now scales with weapon damage)
Cleave now deals -3 Damage instead of -2 Damage, otherwise has same Accuracy penalty
Impale now costs 8 AP (up from 6) and has -65% Accuracy (down from -50%)
Shield Smash's Stun now has a 60% chance to apply (up from 50%) and a 60% chance to apply the Accuracy debuff (also up from 50%)
Shield To Face's Stun now has a 70% chance to apply (up from 65%) and a 70% chance to apply the Accuracy debuff (also up from 65%)
Skyward Shields now applies the buff to the entire party as opposed to just the rear row
Fixed an issue where an opened/activated dungeon chest would spazz out like crazy instead of staying open
Added abilities to the debug console; can now view all of them and click to add them to Ser's ability roster
Item entries in the debug console now have tooltips when highlighted
Added characters to the debug console; can now add characters to the party and character roster
Fixed an issue introduced in Knight Princess' rescue that prevented overmap encounter battles from starting
The Canopy Cave battle background has had the obnoxious gray plane removed from the background