Towergirls 0.108
Aug 1, 2016 12:04:32 GMT -8
Post by DukeFluffy on Aug 1, 2016 12:04:32 GMT -8
Guess-it's-time-to-focus-on-the-engine edition
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Towergirls 0.108
Major Changes:
A new option called 'Test Game' has been added to the main menu. This option creates a new game which immediately places you in control of High Forest or Cave Canopy, letting you test different parts of the civ building. Relatively barebones at the moment, but most of the coding is in place already (sans UI), so expect future additions to come quickly.
Minor Changes:
The territory UI has been updated.
Clicking on an avatar in the overmap no longer locks up the menus.
Clicking on an avatar in the overmap will now go straight to that character info.
Fixed a bug where new party members would have their helm slot show inaccurate info.
Added a simple 'End of Turn' alert when ending the turn in the Overmap.
Non-Player Armies now save, as was intended.
Territories now save their Upgrades and Garrisons, as was intended.
Ending turn on the Overmap is much faster.
Abilities with modifiers (POW/INT bonuses) now take into account the current/temporary attribute value.
Battle damage floats have been improved; crits are more obvious now.
In battle, when a character or enemy is dealt damage they have a short animation.
Recruitment UI has been updated.
Territories now only have 6 to 24 upgrades, based on size. (4+(size*2))
Building UI has been updated.
Constructing/recruiting now appears on the Overmap near the respective territory.
Territory names always appear now.
Cheat codes have been updated for August.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Towergirls 0.108
Major Changes:
A new option called 'Test Game' has been added to the main menu. This option creates a new game which immediately places you in control of High Forest or Cave Canopy, letting you test different parts of the civ building. Relatively barebones at the moment, but most of the coding is in place already (sans UI), so expect future additions to come quickly.
Minor Changes:
The territory UI has been updated.
Clicking on an avatar in the overmap no longer locks up the menus.
Clicking on an avatar in the overmap will now go straight to that character info.
Fixed a bug where new party members would have their helm slot show inaccurate info.
Added a simple 'End of Turn' alert when ending the turn in the Overmap.
Non-Player Armies now save, as was intended.
Territories now save their Upgrades and Garrisons, as was intended.
Ending turn on the Overmap is much faster.
Abilities with modifiers (POW/INT bonuses) now take into account the current/temporary attribute value.
Battle damage floats have been improved; crits are more obvious now.
In battle, when a character or enemy is dealt damage they have a short animation.
Recruitment UI has been updated.
Territories now only have 6 to 24 upgrades, based on size. (4+(size*2))
Building UI has been updated.
Constructing/recruiting now appears on the Overmap near the respective territory.
Territory names always appear now.
Cheat codes have been updated for August.