Towergirls 0.109
Sept 1, 2016 11:01:22 GMT -8
Post by DukeFluffy on Sept 1, 2016 11:01:22 GMT -8
Not-going-to-give-this-edition-a-snide-title-because-I-am-unamused-edition.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Towergirls 0.109
Major Changes:
Unbroke Kobold Princess dialogues when returning to Canopy Cave. Oops.
Defensive Buildings have been added; they function as ablative Defeats for the territory in question. If a territory with no garrison or defensive buildings is attacked it becomes captured. A territory with a garrison, but no defensive buildings, is similarly captured if the garrison is defeated.
Territories can now be captured! Winning a Siege against or attacking a Territory with no Defensive Buildings grants control of it. You may choose to Usurp (capture) or Raze (burn and pillage) the Territory in question.
Minor Changes:
You can no longer click on territories through menus.
While leveling up you can no longer switch to view another character.
Right clicking while selecting a territory no longer crashes the game.
You can no longer level up a character during Battle or Sieges.
Armies can now be Ungarrisoned, moved around the map, and Garrisoned.
Clicking a BBoS popup at a Dungeon Completed screen no longer hangs the game.
Armies can now attack a territory on the Overmap, and fight an AI garrison.
Correct resource productions are displayed in the Building UI.
You can now back out of attacking a territory on the Overmap.
Some building icons and building fluff text has been added.
Buildings now have tooltips in the Territory UI.
Buildings can now be repaired by clicking on their icon in the Territory UI and spending Gold.
High Forest and Canopy Cave have been split up into several subterritories; other territories will be split in the future.
Player faction/race is now being saved correctly.
'Reconnaissance' on a territory now decays, as was intended.
Leaving a non-owned territory will no longer continue to display detailed info for several turns.
You may now speak with generic Ministers and assign them tasks, through the Territory inspect screen.
BBoS Ability text has been restored.
Clicking on settings bars in the Options screen will no longer over-click into Pause options.
Bandages now heal a minimum of 2HP each tick.
Being hit by abilities will now remove Bandages, as was intended.
Fixed a crash when loading a save game from within combat.
Cheat codes have been updated for September.
Game Download: www.mediafire.com/download/7diougjr3didp1u
Alpha Patcher/Launcher Download: www.mediafire.com/?5farbyam3x5784z
Towergirls 0.109
Major Changes:
Unbroke Kobold Princess dialogues when returning to Canopy Cave. Oops.
Defensive Buildings have been added; they function as ablative Defeats for the territory in question. If a territory with no garrison or defensive buildings is attacked it becomes captured. A territory with a garrison, but no defensive buildings, is similarly captured if the garrison is defeated.
Territories can now be captured! Winning a Siege against or attacking a Territory with no Defensive Buildings grants control of it. You may choose to Usurp (capture) or Raze (burn and pillage) the Territory in question.
Minor Changes:
You can no longer click on territories through menus.
While leveling up you can no longer switch to view another character.
Right clicking while selecting a territory no longer crashes the game.
You can no longer level up a character during Battle or Sieges.
Armies can now be Ungarrisoned, moved around the map, and Garrisoned.
Clicking a BBoS popup at a Dungeon Completed screen no longer hangs the game.
Armies can now attack a territory on the Overmap, and fight an AI garrison.
Correct resource productions are displayed in the Building UI.
You can now back out of attacking a territory on the Overmap.
Some building icons and building fluff text has been added.
Buildings now have tooltips in the Territory UI.
Buildings can now be repaired by clicking on their icon in the Territory UI and spending Gold.
High Forest and Canopy Cave have been split up into several subterritories; other territories will be split in the future.
Player faction/race is now being saved correctly.
'Reconnaissance' on a territory now decays, as was intended.
Leaving a non-owned territory will no longer continue to display detailed info for several turns.
You may now speak with generic Ministers and assign them tasks, through the Territory inspect screen.
BBoS Ability text has been restored.
Clicking on settings bars in the Options screen will no longer over-click into Pause options.
Bandages now heal a minimum of 2HP each tick.
Being hit by abilities will now remove Bandages, as was intended.
Fixed a crash when loading a save game from within combat.
Cheat codes have been updated for September.